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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Man, it's just not there. (http://forum.shrapnelgames.com/showthread.php?t=35068)

Artaud July 4th, 2007 04:31 PM

Re: Man, it\'s just not there.
 
Maybe I'll give the SE V demo another go.

Maybe not.

I tried to like it before, but the title of this thread, "Man, it's just not there," sums up perfectly the impact SE V had on me.

Slick July 4th, 2007 06:12 PM

Re: Man, it\'s just not there.
 
Don't expect to change your opinion. The demo hasn't had the latest bug fixes as the full game, but the things that make the game unfun haven't changed.

Kamog July 5th, 2007 12:58 AM

Re: Man, it\'s just not there.
 
It is a lot better than it was a few months ago. It's still not quite there yet. I like to play with large galaxy of 255 systems and 20 players. By around turn 80, it is so slow and I start to lose interest. Also, I have to save the game, exit and restart every 2-3 turns or it would crash during processing turns. The memory leak problem is still there. There's many annoying things with the user interface too.

Hopefully the next patch will speed up turn processing.

marhawkman July 6th, 2007 03:06 PM

Re: Man, it\'s just not there.
 
IMO they need to fix the crash issues. that and certain aspects of game design seem illogical. the way the game sorts things needs a bit of work.

And most importantly... BRING BACK SECTOR BORDERS!!!! Planetary ships being able to endlessly run away(and have the game keep track of this between turns) makes for seriously imballanced gameplay.

most other aspects of the game are not bad. the "click fest" issue was (mostly) addressed by adding hotkeys for everything. It still needs a way to say "upgrade alll of them" without using that menu thing to upgrade all of your planets(which BTW would be much better(or actually useful) if it only added upgrades to idle planets)

Suicide Junkie July 6th, 2007 06:05 PM

Re: Man, it\'s just not there.
 
Notes:
- They = only Aaron Hall (singular)
I wish Strat would give him some code monkeys to help.

- Retreat can be disabled in settings.txt.

Kana July 6th, 2007 07:12 PM

Re: Man, it\'s just not there.
 
Quote:

Suicide Junkie said:
Notes:
- They = only Aaron Hall (singular)
I wish Strat would give him some code monkeys to help.

- Retreat can be disabled in settings.txt.

I like the way retreat was handled in SE3.

PvK July 7th, 2007 03:45 PM

Re: Man, it\'s just not there.
 
I liked SE3 retreats pretty well, too.

I liked SE3 overall a whole lot, too. There are still some fun things about it that never reappeared in SE4 or SE5.

I'm still waiting for SE5 to evolve into something I want to (mod and then) play. I still have patience and some hope, though, remembering that I wasn't really satisfied with SE4 until it got to the Gold edition.

marhawkman July 9th, 2007 02:56 PM

Re: Man, it\'s just not there.
 
Yeah I did like that method of Retreat too. It actually made sense.

Atrocities July 9th, 2007 07:29 PM

Re: Man, it\'s just not there.
 
Fight for the Stars

You get one planet, a huge infrastructure establishment and as your tech grows you get better technology. No colonizing other planets. You have to conquer them. With your infrastructure working at peek performance you can have a huge fleet of 1,000's of ships.

Kana July 10th, 2007 05:37 AM

Re: Man, it\'s just not there.
 
Quote:

Atrocities said:
Fight for the Stars

You get one planet, a huge infrastructure establishment and as your tech grows you get better technology. No colonizing other planets. You have to conquer them. With your infrastructure working at peek performance you can have a huge fleet of 1,000's of ships.

Huh?

There was a risk style SEIV PBW game that was alot of fun, you would basically get a limited choice of ship types (3). You could build one per system, one planet per system, and then the combat would basically kill 1 ship per hit. It was a quick but wild game, especially if you throw in alittle bit of diplomacy.

Of course the Junkyard SEIV PBW game was also fun. You could only get tech by finding it on planets, so you would have a mish-mash of tech to build your ships with, and fight against the other players. You could have a butch frigate go up against a pretty paper-thin wuss of a baseship depending on what tech you were lucky to find.


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