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-   -   Capturing Capitols (http://forum.shrapnelgames.com/showthread.php?t=35089)

MaxWilson July 21st, 2007 07:27 PM

Re: Capturing Capitols
 
Quote:

atul said:
I think the main beef people have with conquered capitols is that it seems silly there suddenly is no mark of previous population at all. Quite genocidal, these religious wars.
<snip>


True, it lacks versimilitude, but it's just about as silly as the fact that once you capture an enemy capital you are suddenly able to recruit thousands of your own Marverni Nobles or whatever there. Where did all the Marvernis come from, when the whole 30,000 population of the capital was Abysians one turn ago?

I'm not opposed to the idea of some extra reward from capturing a capital, but I don't mind the way it is right now either.

-Max

atul July 21st, 2007 07:39 PM

Re: Capturing Capitols
 
Quote:

MaxWilson said:
Where did all the Marvernis come from, when the whole 30,000 population of the capital was Abysians one turn ago?

_Very_ fanatical settlers. After aforementioned genocide. :p

I think the current situation is OK, but the suggestion about indy types was to address the complaints. No way I'd like to see the actual nationals in the roster, after all every nation has two sides - the breedstock and the culture. And the culture, that's something you're wiping out immediately.

Endoperez July 22nd, 2007 12:05 AM

Re: Capturing Capitols
 
The indy idea isn't new. I think SemiRandom could do it, as well.

We're still missing poptypes for most nations, though. Marignon and Arcos would give some kind of indies (crossbows, and inferior spear infantry), but we'd need something for the 'Heims, and Abysia (humanbred), and R'lyeh, etc.


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