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Re: SE4 Advanced brainstorming
Junkyard style isn't really appropriate for the default, in my opinion.
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Re: SE4 Advanced brainstorming
Probably not totally Junkyard style. I guess ruins on every planet is a little overkill. Maybe a more common form of ruin that gives a small boost to the general techs (but not specific ones). Hmm. I think I might be able to do that, but I'm not sure.
I'm just trying to think of ways to make research a little less predictable. Any other suggestions? |
Re: SE4 Advanced brainstorming
How about borrowing the "lesser" and "enhanced" racial techs from Dark Nova? E.g. you find some ruin with Symbiotic Armor (a less powerful, more expensive Organic Armor) on it, and you can research that, and if you happen to have the Organic Manipulation racial trait then you can also get Living Armor (a more powerful Organic Armor)?
edit: but the ruin idea you proposed sounds rather GalCiv-ish to me, and I never liked hunting spatial anomalies just for another +2 to weapons damage http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: SE4 Advanced brainstorming
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Re: SE4 Advanced brainstorming
Are there multiple choices available for large universe mods? I like large maps but I dont like all the other changes that came with it.
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Re: SE4 Advanced brainstorming
Erm... you can easily get a large universe just by editing max number of systems in settings.txt.
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Re: SE4 Advanced brainstorming
Erm... thanks.
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