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Re: ultimate mod
I wouldn't say it was ultimate, it doesn't have everything yet!
[ June 15, 2003, 05:41: Message edited by: General Talashar ] |
Re: ultimate mod
Excellent.
Now to test it http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif Hadrian : Do you want feedback etc posted in this thread or another thread? |
Re: ultimate mod
Cool, gonna have a brewski or two while it downloads then into the unknown!!!!
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Re: ultimate mod
Ok first suggestion.. not everyone has it installed to Program Files\Malfador Machinations\Space Empires IV\ so perhaps a new Version of the zip without all that excess would be welcome for everyone else.
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Re: ultimate mod
edit, nevermind. I answered myself http://forum.shrapnelgames.com/images/icons/icon12.gif
[ June 15, 2003, 05:42: Message edited by: General Talashar ] |
Re: ultimate mod
"If you see it elsewhere, but not listed here, then you are getting a cheap knock off, or worse, a modified Version of it that hurts the game play experiance."
Heaven forbid that someone _modify_ a _mod,_ that would just ruin everything. And I'm somewhat puzzled by how an unmodified copy of a file could be a "cheap knock-off" - substandard bits, perhaps? Not a complaint, I'm just amused by the oddness of these warnings. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: ultimate mod
Can you include install instructions or maybe write an install program for it?
[ June 15, 2003, 05:44: Message edited by: General Talashar ] |
Re: ultimate mod
About the directories: why couldn't you ahev just made it extract to an "Ultimate mod" folder, and then had people put it in their SE4 folder?
Phoenix-D |
Re: ultimate mod
nevermind, pheonix beat me to it.
[ June 15, 2003, 05:44: Message edited by: General Talashar ] |
Re: ultimate mod
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Well, the unzipped mod is 36 megs, a waste of space for more than one copy. And I tried to ease people's lives by having the path.txt file included.<HR></BLOCKQUOTE>
Just create the ZIP inside the SE4 folder, then click and drag the mod into it. Then, when people install it, the put it in their own SE4 folder (no matter what path it is), and the extraction works. There's no sense having the extra directory structure down any farther than SE4. But, at least you didn't force it to go to the C drive\program files\...\SE4, right? ------------------ The latest Pirates & Nomads. -<Download V1.6>- -<Download compatible EMPs>- Visit My Homepage [This message has been edited by suicide_junkie (edited 09 July 2001).] |
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