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Re: The map that will never be
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Re: The map that will never be
I'm very excited. I hope that works for encouragement http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: The map that will never be
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I always wondered what sort of place provided a steady stream of virgin sacrfices, and how I could get me a piece of that action [img]/threads/images/Graemlins/Woman1.gif[/img] [img]/threads/images/Graemlins/Woman2.gif[/img] [img]/threads/images/Graemlins/Woman3.gif[/img] [img]/threads/images/Graemlins/Woman4.gif[/img] [img]/threads/images/Graemlins/icon30.gif[/img] http://forum.shrapnelgames.com/images/smilies/eek.gif |
Re: The map that will never be
IMHO "any and all" means "any one of the existing sites, and all the interesting ones", not "anything you ever wanted and all the things we never actually implemented in the game".
That said, the new patch will add some sites. |
Re: The map that will never be
Looking downright awesome. Keep at it!
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Re: The map that will never be
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Re: The map that will never be
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Re: The map that will never be
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Hilarious response. I concede your point. |
Re: The map that will never be
Hey KO, Just tossing a few ideas for the map you're creating which looks like it's evolving nicely. 1) Mixing uncommon terrains such as forest with swamp or farm with deep sea will allow you to be more creative with the map. 2) Adding some insignificant independent commanders using the forum names from popular posters. 3) Having some independents on the inside of a castle while others are patrolling on the outside. This can be added after the #patrol command arrives. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The map that will never be
multiple .maps in various game styles that all go to the same image
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