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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   New patch?? (http://forum.shrapnelgames.com/showthread.php?t=35446)

lch July 18th, 2007 06:27 PM

Re: New patch??
 
Edi, after a quick look it seems you really did extensive fixing. A few things that caught my eye:

- You sometimes use lower case for units, like "The asp turtle" at the very beginning, or "iron ancestor" for "Iron Ancestor" while at the same time you use "Tomb Oracles" and "Seal Guards" at the next occasion. How come?

- I think that it should be "appetite" instead of "appetites" in most cases, but then again I'm not a native English speaker. (see, I even have to capitalize that word... http://forum.shrapnelgames.com/images/smilies/wink.gif)

Edi July 18th, 2007 06:44 PM

Re: New patch??
 
Normal English capitalization rules. Everything is lower case unless the monster name is
  • Rank (e.g. Centurion, Legatus Legionis, Lord Guardian)
  • member of a military or other order (e.g. Wind Rider, Seal Guard, Guardian (of Ulm) as opposed to e.g. heavy infantry or infantry of Ulm)
  • unique monster (e.g. Eater of Gods, King of Banefires)
  • commander is not capitalized because that is too much of a generic descriptive rather than rank
As I said, everything will get reviewed when I work with the description files, but I did pay a lot of attention to this issue.

Spell descriptions (not in that text file) will have the names of all monsters they summon capitalized for clarity.

The selection of appetite/appetites depends on the context, but both of those are normal English. I'd elaborate, but I have early morning shift tomorrow and I need to hit the sack.

MaxWilson July 18th, 2007 06:47 PM

Re: New patch??
 
Wow, I'm impressed. My eyes are bleeding from all that text. I didn't spot any issues with the corrected text, though. Nice work!

-Max

Beorne July 19th, 2007 04:04 AM

Re: New patch??
 
Among all the bug everyone tries to push on the face of KO I'd like to highlight the (already highlighted) red bugs, in particular the fort issues (that should be very easy to correct) and the Dominion (spread, scales) issues, that can ruin a game. I kno these are JK things.
It's not fair that a game named Dominion has some big Dominion bugs.

Sombre July 19th, 2007 04:33 AM

Re: New patch??
 
Quote:

Ironhawk said:
No disrespect, but who are you do say that? Clearly Aby has special code that protects it from the supply checks. All that needs to be done is to place a similar check into the death component of the old age affliction code. This does not seem so back-breaking of a request.

Just going by what the devs have said. They like Abysians that die off from old age quickly.

K O just said as much in this thread.

Since the manual already says "They do not farm or hunt for a living, so their income and supplies are not affected by the growth/death scale of a province." I can only assume that new players are taking death scale with them, not realising it's suicidal. I know I did.

From what I understand their income isn't immune currently, despite what the manual states, so I think the first change would be to make that the case. Maybe that way people might actually be tempted to try and take advantage of Abysian death scales.

Ironhawk July 19th, 2007 02:45 PM

Re: New patch??
 
I know that, but this isnt a design choice, its a bug. You can't offer a bonus like "abysia is immune to death scales" and then turn around and make it technically impossible for Aby to actually take Death scales. Its a design flaw that needs correction.

Either they should take away the Abysians "bonus" or fix it.

MaxWilson July 19th, 2007 03:06 PM

Re: New patch??
 
In GURPS terms, it's a quirk. (A feature which follows logically from Abysian history/physiology but has no real game impact.) Thinking that a quirk is a real advantage is a mistake, which the manual unfortunately makes. Fortunately the manual also has a disclaimer about all the strategies it suggests. http://forum.shrapnelgames.com/images/smilies/wink.gif

-Max

WraithLord July 19th, 2007 06:05 PM

Re: New patch??
 
Well I'm not so sure about EA Marverni being very weak in early game, I recall discussing this in another thread so I won't elaborate here again. They could use some "love" from the devs for more thematic depth IMHO.

As for Abysia I don't think its a bug. The "immunity" goes for standing armies in terms of provisions (don't starve) and not for economy or population immunity to death scale.

Jazzepi July 19th, 2007 06:29 PM

Re: New patch??
 
I was thinking you could do something interesting with Boots of Youth. I know, at least, one of the ages of Abysia has good access to blood.

Jazzepi

Ironhawk July 19th, 2007 06:50 PM

Re: New patch??
 
I agree Jazzepi. Aby does have a natural synergy for Boots of Youth. However, it still doesnt fix the fundamental brokenness of the Abysian "death scale immunity".


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