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Re: Humans. Stomp. *crunch crunch*
Petrify followed by the Devourer of Souls.
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Re: Humans. Stomp. *crunch crunch*
Lots of acid bolts might do the job.
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Re: Humans. Stomp. *crunch crunch*
I am also bothered that a lucky B1 mage could potentially down this sucker. By all righs, due to the cost, he should be absolutely unstoppable by any means but another one like him.
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Re: Humans. Stomp. *crunch crunch*
Actually, due to the cost he should be stoppable by a young farm hand or mage apprentice http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Humans. Stomp. *crunch crunch*
Hahahhaha. Insert EVERY SINGLE RPG EVER MADE here.
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Re: Humans. Stomp. *crunch crunch*
Reminds me of the list of evil overlord commandments somewhere out there on the internets. Something about hunting down all unnassuming young people who may be be the children of someone the evil overlord killed or something like that.
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Re: Humans. Stomp. *crunch crunch*
Though I throughly enjoyed the RPG joke there (I did actually Laugh-out-loud), whats with the no-SC pics? Something a little more realistic this time perhaps?
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Re: Humans. Stomp. *crunch crunch*
Why are pics necessary, vs. just the stats? Some things show up better in stats than in pics anyway, such as the exact level of fear or awe or regen.
Me, I'm currently a fan of the good old cheap-o Wraith Lord kit: Shadow Brand, Shield of Gleaming Gold, Boots of Flying, Pendant of Luck. 22 gems (7D 6E 3F 3A 3S) for equipment, great mobility for leftover expansion, raids and putting down barbarian infestations (on Misfortune-3 I get those regularly), can cast Soul Vortex. Fear +3, Awe +0, Attack 20 (effectively), Defense 21, 33 hit points (although more often 48+ because of Soul Vortex the previous turn), MR 17, heals afflictions, Morale 30, ethereal, lucky, flying, (poorly) amphibious. Immortal in friendly dominion but that's not really relevant. Can resist any amount of chaff (except from LA Ermor, with this gear) and kill 70-100 per turn before they rout. To kill larger armies, either play tactical positioning games to cut off retreat or combine Wraith Lord with a necromancer in the back casting Rigor Mortis and/or Plague. -Max |
Re: Humans. Stomp. *crunch crunch*
I like the eye candy!
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Re: Humans. Stomp. *crunch crunch*
I've been working on a single pretender in SP and MP, on and off. I succeed for a while, then find a whole new way to kill myself off. The basic design is stuck, for now but I'm experimenting with equipment and whatnot. I don't want to tip my hand quite yet with this pretender, and give away everything, since I haven't seen combat yet in my very, very cramped mp game. Though some NAPS allow me to take my pretender off my capital for once.
This time I waited for some equipment, and got about 300 kills by the end of year three. If anything, fear's more of an impediment, cutting down on my casualty rate. Though I do find a way to kill myself of, especially against a weird Jotunheim/Not-Ermor combo that I suppose was mercs with flaming blades. I think I've struck on some sort of equipment goal, though a bit late. So.. what's the earliest you'd call a supercombatant, and what qualifies as super by year three. No Tartarians, please. I'm curious about what measuring stick I should aim for before my MP game gets to the points my sp games reached. |
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