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Re: Maggots
Hrm...well, the latest patch did indicate that there was a change to the *description* of Maggots...perhaps an unintended change crept in alongside?
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Re: Maggots
True, there were a bunch of visual and other changes to spells in that patch.
That's it. I just tried it with the previous patch, which I still had lying around. Did with the Debug mod to avoid research time. Maggots worked as I remembered it. Opened it with the new version and the battle replay showed the weirdness. Definite 3.24 bug. |
Re: Maggots
Heyyy. I guess this means Maggots is actually a new spell (for now), and I can use it as such on my next turns!
Thanks for checking. |
Re: Maggots
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The following mod code fixes the spell to work like it used to and I have tested it. (I'll be sure to add it to CPCS): Code:
#selectspell "Maggots" |
Re: Maggots
Nice. I was wondering if a fix could be modded in, but I don't know enough about spell effect modding.
I'd like to see this added to the current version of CBM, since that's the most used mod. |
Re: Maggots
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Also, no offense Burnsaber, but the CPCS would be a lot to add if all you were looking for was a maggot spell fix. |
Re: Maggots
I was hoping a CBM change could be added to the existing version, so that the fix could be applied to ongoing games.
You can't add a new mod to an existing game, but changes to mods that are already in use will work. |
Re: Maggots
Well, the best part would be to add it to CBM, but I think that CBM 1.7 is likely at least 6 months away.
I'll make it a stand-alone quickfix mod sometime this evening to the modding subforum. |
Re: Maggots
It would be better to have a new stand alone mod than to include it in CBM 1.7.
I was suggesting a quick fix to CBM 1.6 to provide a fix for existing games. I'll suggest it in the CBM thread. |
Re: Maggots
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