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silver back
I guess the idea is to look at the gorillas...
http://www.berggorilla.org/deutsch/f...cs/silberr.gif |
Re: silver back
The silver can't be too huge a contrast to the normal fur though, or it looks very odd.
If you download Bandar Lover's barbarian mod, it has a bear pretender graphic I pulled from the Exile games. That looks a little different from the standard bear (it's grey not brown, for starters) and it might be better for basing a silver backed bear sprite on. But Juzza's one is fine, basically, I was just kidding. |
Re: New nation: NATURE rising early stages
I think it's nice, but the careful shading you've done with the lighter white at the edge of the silverback has the effect of accentuating the edge and making it look like it has some height to it, as if there is a pile of stuff (icing) on the bear's back. I think if you redo the shading to remove the emphasis on the edge it will look really nice. You certainly seem to have the knack of subtle shading, and have chosen good colours for the back (people often use white rather than grey pixels for something that's meant to be white, which looks horrible).
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Re: New nation: NATURE rising early stages
1 Attachment(s)
Thanks guys, I'm pretty decent at removing stuff and even making things a little bigger, it's adding things!! especially to animals! it makes it so much harder cause you can't copy stuff from other things quite so easily, which is the best way for me to do things, I'll attach it to this post once I've finished with the new one, unless someone else wants to have a go at it??
~now attached~ |
Re: New nation: NATURE rising early stages
Hey Its been a busy day.
Thanks Juzza for the sprites. That green glowy thing looks awesome. I am not too picky, i could use the bear. I guess i agree with llammabeast that it will look good with some teeks to the shading. I tried to make one and you should see how crappy it turned out. Anyway its about my bed time here. Maybe i will get some modding done tomorrow so you can see your sprites in action. |
Re: New nation: NATURE rising early stages
1 Attachment(s)
okay, so I have too much time on my hands, and I'm not a skilled artist, so you know what that results in? lots of half assed stuff!!
I changed some tiny things from the that tree pretender and added an attack sprite, heres the zip. |
Re: New nation: NATURE rising early stages
jus' wondering, do we have a good place in this mod for blood magic? nature has little rules or morality meaning blood sacrifices shouldn't be such a huge moral outrage for the followers, considering they will mostly be animals and mindless plant beings.
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Re: New nation: NATURE rising early stages
Hmm. Yes and no. I see your point.
I was envisioning the domains being largely free of living things of the two legged variety. Making blood slaves kinda hard to come by. I was even contemplating putting Need Not Eat on all the critters and having a death dominion like ermor, but that is way too complicated and would not work for a variety of reasons. I also thought of giving them a supply bonus equal to what they eat so you could use the silverbacks to pillage the countryside, but i think that is redundant with such powerful nature mages. I am reluctant to add any other paths of magic besides nature. But I think i will have to in the end. I can see arguments for earth and death as well as blood. for the momnet i want to boost what they have in nature and see if they can hold their own. sorry i have not really set down and work on this again, i have been sorting through some more details in my head. |
Re: New nation: NATURE rising early stages
Nice tree by the way, it will do just fine.
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Re: New nation: NATURE rising early stages
I might be disinclined to include blood and death, you might end up with another Pangaea (they're a bit dark-side-of-nature-y I think). I suppose a touch of air, water or nature might feel kind of natural. I'm not sure though, kind of thinking aloud. Possibly even astral.
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