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Re: Are Clams worth empowering for?
Forge hammer, but no forge.
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Re: Are Clams worth empowering for?
In Dom2 clams featured a dominant role in many games on large maps. I remember a game when the limiting factor was the size of the magic item treasury in terms of clams/turn.
I think that the changes in Dom3 were for the better and they are close to balanced now. I have yet to see a game where they are decisive. Heck, there are very few nations with mages which can forge them. Oceania and Jot are the only two that come to mind. |
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