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Re: OT: The Future of Computer Strategy Games
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However, as you seem willing to drop the subject in response to my rebuttal, we can certainly move on. I'm not much interested in hijacking this thread. Quote:
The most (in)famous attempt to develop such a game, and fail spectacularly, that I can think of would have to be the Battlecruiser series of games (and, yeah, I actually bought and played a few of them). They are a stunning example of what can go wrong if your game doesn't have a streamlined interface, and is not a quality production in nearly every sense. It tries to do just about everything, and fails to be a good strategy game, squad tactical game, space simulator, flight simulator, or FPS. I could go into great detail about their failings, but why bother? Suffice it to say that it's better to do one thing well than do everything poorly. I would actually be very content if Space Empires incorporated a Deadlock-style ground engagement style game in place of what exists now. Tactics that can be assigned to squads, a handful of meaningful unit types and upgrades that are appropriate for them, and have the computer run the numbers. I'd probably lose my mind if Space Empires incorporated a full-fledged RTS that was well done, but as I said, sometimes trying to spread oneself too thin detracts from the total package. Adding a Battlefield style FPS, with vehicles and squad roles and weapon upgrades to this, would probably be so far into the realm of fantasy, we'd essentially be talking about a different game. |
Re: OT: The Future of Computer Strategy Games
A few examples of a FPS that one can easily recognize a pattern within five minutes. Ghost Recon, Medal of Honor 2. Play five minutes die, restart play another five minutes and the same people that killed you the first time are right where they should be. Heck I love flight simulators, but even highly accurate ones like IL-2 46, the missions and campaigns are pretty scripted except for the dynamic campaing generator which does an ok job with leaving the player with actually not knowing where an enemy will show up.
I didn't want to turn this post into an argument, but an example was wanted. |
Re: OT: The Future of Computer Strategy Games
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Re: OT: The Future of Computer Strategy Games
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I'm not sure how feasible this theoretical monster hybrid game would be. What happens when you can't find enough players interested in a particular subsystem to run that aspect effectively? You're back to letting AI ministers handle those things, with all the problems that brings. |
Re: OT: The Future of Computer Strategy Games
I discovered today one thing that is going to seriously hamper the PC gaming industry. Bio-shock. Have you seen the system requirements for this game? Trust me if your not sporting the latest 500.00 video card with a top of the line system your not going to be able to play this game.
As games become more heavily focused on higher end technology most folks are going to be priced right out of contention. I would have to invest 1500 into a new system just to play some of the new games coming out. In a year or two I would have to dump another 400 to 800 dollars into upgrades just to keep semi current. I think that is what is going to really hurt the market as the attrition rate to more affordable console systems increases. |
Re: OT: The Future of Computer Strategy Games
As games become more heavily focussed on higher end technology...
they tend to lose focus on what actually makes games fun. I think outfits like Shrapnel, where the game seems to take precedence over excessive fluff should do well. |
Re: OT: The Future of Computer Strategy Games
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Re: OT: The Future of Computer Strategy Games
Bioshock appears to just be the latest mass-market fluff game, kind of like Oblivion...
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Re: OT: The Future of Computer Strategy Games
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Consoles have almost always been a pseudo "low cost alternative." They always start out near the cutting edge of PC technology (though generally a bit behind the curve), then fall quickly behind. The modern industry is hardly any different than it was 10, 15 years ago. Hopefully the Wii will shake things up and bring the game industry out of the graphics-fetish slump it has been stuck in for a while... |
Re: OT: The Future of Computer Strategy Games
Compare with say, Star Control on a 4-8Mhz PC4i, or SE3/4 on 40-75 Mhz 486es. Starcraft on 400Mhz Pentiums.
3Ghz...nothing yet... Three orders of CPU magnitude, with no obvious trend in Fun Factor (IMO)... My conclusion is that Fun is in the hearts of the programmers, and hardware just adds fluff. |
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