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Re: AI Questions
AI Item strat: Give them bane venom charms. Last time I checked they randomly distributed them amongst their mages and other non stealthy commanders. I have seen them give random melee/ranged weapons to old frail mages, boots of strength to giant leaders - pretty sure I've even seen path booster items like skull staff on guys with no death magic. Don't know if that's because they just picked them up after the AI suicided its mages somewhere, but it's still stupid.
Regarding AI nations: The main people who have expressed interest in AI nations are Wikd and Gandalf. I haven't seen either of them do anything about it. Even if you could consider my criticism of the supposedly good AI 'complaining', the reason I haven't made lots of AI nations is that there isn't any fun playing against the kind of nation the AI would be good with - ie unlimited gems, unlimited gold, troops that don't need to eat, all troops having glamour etc. It would be like playing chess against an idiot and compensating by swapping all their pieces for queens. Zero fun. In order to be more interesting for SP, the AI needs not so much to be /harder/ (this is easy, just stale for 25 turns after starting the game) but /smarter/. Btw, I made an AI mictlan after Gandalf started a thread talking about how the nations could be improved for AI. No-one had any interest in it. If you want AI nations make them. From a technical standpoint it's easy. |
Re: AI Questions
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Gandalf Parker |
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And I have done my part. Kicking the experts in the *** is my contribution to the cause. I am very good at it. Quote:
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Im good at lurking and searching. I just tried many combinatins and could not find it. Is it in your mod list? Quote:
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Re: AI Questions
AI mictlan is real. That much I know.
Modding AI nations is, in fact, very easy. It looks like this: #selectnation 11 #clearsites #startsite "Throne of the World" #startsite "Ultimate Gateway" #startsite "Cathedral of the Spheres" #startsite "Unholy Sepulcher" #addreccom "Eater of Gods" (unit number) #addrecunit "Hunter of Heros" (unit number) etc... |
Re: AI Questions
I would also like to see the AI Mictlan mod. I find a dozen or so mentions of it but I cant seem to find the mod.
However, one of the comments I did find doesnt make me too eager anymore. "I made an AI Mictlan in some random thread but no-one seemed to have any interest in it - it just gave them unlimited bloodslaves basically, since the AI is miserable at blood nations." Heehee. Sounds like the kindof response I would get if I tried to mod a nation. http://forum.shrapnelgames.com/images/smilies/happy.gif But it might be worth looking at. Maybe someone will come up with something better. |
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Here is a quicky mod I posted a long time ago to spark some nation building. #modname "fledgling nation" #icon "../guihead.tga" #selectnation 79 #era 1 #name "Home" #epithet "fledgling nation" #end Its playable if you want a really extreme challenge. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: AI Questions
ROTFL
I can see why Sombre was not in a hurry to find the AI Mictan mod. Thats a great example of how to whip off a mod that you do not really think should be used. Love the logo! And after all that, hidden and all, it still got some fair downloads. Sombres crappiest and most hidden effort gets better downloads than any of G's http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: AI Questions
Well as I have said before, my attention is on maps. There are plenty of commands there and much that has not yet been done with maps. I would like to see more downloadable scenario games. I spurred the modding early on but it seems pretty well covered even if it is one of the most complicated parts of the game. Im (against my better judgement) still the source for many of the server and map projects. Knowing those two sets of commands is plenty for me.
The few little mods that Ive created (and more that Ive half-created) are no where near the level of the stuff Ive seen. I will gladly make my modding requests to the modding experts http://forum.shrapnelgames.com/images/smilies/happy.gif |
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The only 'thinking' I've seen done by the AI is how it does seem to place more importance for equipping items onto its pretenders which sometimes causes more damage to itself. |
Re: AI Questions
Really?
It defines units by type such as doing "comtype Illusionist", and it does assign items by type when it does things like mercs. And it definetly assigns "random" equipment around the map based on unit types. You can see it assigning the items by type. I wonder why it wouldnt use the same files for the AI? Probably too limiting I guess. You would have to either define everything in some huge database. Random at least allows for surprises. Does it put more items on its pretender? I got the impression that it was only the big pretenders. Kindof an effort toward doing some SC. Equipment goes on the big guys first. |
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