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Re: Blood Magic, Demon Knights, and Vampires
I suggest vampires have automatic mist form.
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Re: Blood Magic, Demon Knights, and Vampires
If you have earth mages and blood hunters (like vanheim) you can also eventually spend some blood for empowering a few earth mages in blood.
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Re: Blood Magic, Demon Knights, and Vampires
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At the moment vampires are just a sad joke. I have heard even souless and militia are taking the mickey out of them... http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Blood Magic, Demon Knights, and Vampires
Don't think you can mod in mistform
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Re: Blood Magic, Demon Knights, and Vampires
There's no "built-in mistform" ability, so it can't be modded and even Johan would have to create a new ability for it. It might not be hard to do, mind you, but it wouldn't be just changing a byte in a unit's special attributes line.
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Re: Blood Magic, Demon Knights, and Vampires
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However, what makes Ethereal so powerful is the fact that it allows the caster to fight, which doesn't match the idea of Mistform rendering the caster impotent for the duration. |
Re: Blood Magic, Demon Knights, and Vampires
How about having vampires shape shift on death into a form that is effectively invulnerable and harmless. Give that form negative regeneration and shape shift on death back to the first form. Maybe only in the dark?
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Re: Blood Magic, Demon Knights, and Vampires
Uh,... if you have vampires turn into something on death and that thing turn into a vampire when it dies, they'll be in a loop and might be completely impossible to kill in combat (or maybe afflictions will kill them eventually).
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Re: Blood Magic, Demon Knights, and Vampires
I assume that a creature shapeshifting has its morale reset, but what is the effect on squad morale? For instance, if a vampire form has 10 morale and a misty form has 1 and a squad started that started with 10 vampires is now 5 & 5 then is it now below 80% of the "starting" morale? I'd guess it is but don't know.
Giving the misty forms morale 50, so they don't count toward squad morale, might also work if, when they changed back, they check if the squad routed. Would they? And yes, vampires would be impossible to kill short of staking, garlic, fighting in the daylight, or cutting off their retreat. I think that's pretty thematic. |
Re: Blood Magic, Demon Knights, and Vampires
Onis turn into ghosts when they're "killed". Maybe you can have vampires do the same. Too bad Oni Troops in base aren't exactly a good model for usable troops =D. (I actually find myself making them in cb at times though)
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