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Re: Most Usefull Research Path...
Enchantment is far more versatile than Construction just scrolling across the list of each shows the variation. Construction is very important yet if given the option of only one it's Enchantment. Enchantment provides critical game spells such as: Global Spells: 1) Earth Blood Deep Well 2) Arcane Nexus 3) Thetis Blessing (attacking water nations) 4) Gift of Health <Priceless) 5) DISPELL -- Taking out enemy globals! Critical Battlefield Buffs: 1) Strength of Giants 2) Flaming Arrows 3) Anti-Magic (entire army!) 4) Haste 5) Arrow Fend (major) 6) Mass Flight (major during storming castles) 7) Mass Regeneration 8) Long List of battlefield spells for resistances 9) Storm Warriors Great Battlefield Spells: 1) Unraveling (magical units go Snap-Crackle-POP) 2) Raise Dead or Skeletons 3) Foul Vapors 4) Heat from Hell or Grip of Winter 5) Rigor Mortis 6) Mists of Deception (recently identified as being too powerful) 7) Demon Cleansing (double damage on demons) 8) Friendly Currents (underwater spell) Important Teleporting Spells: 1) Cloud Trapeze 2) Ritual of Returning 3) Faery Trod Good List of Summoning Spells: 1) Revive King / Create Revenant 2) Claymen (underwater optional) 3) Pale Riders (underwater optional) 4) Enliven Statues (underwater optional) 5) Reanimate Archers (one of the very few archer summonings) 6) Carrion Reanimation (major) 7) Lichcraft Good Offensive and Defensive Spells: 1) Army of the Dead 2) Seeking Arrow 3) Most of the DOMES are here Good Buffs helping SC's types to actually stay alive: 1) Breath of Winter 2) Resist Magic 3) Personal Regeneration 4) Astral Shield 5) Flight Second Chance Spells: 1) Ritual of Rebirth 2) Twiceborn |
Re: Most Usefull Research Path...
It'd be real interesting playing in a game where you can only research one path. Heck if you didn't want it to be "fair" at all you could just randomly assign the path. Things don't always have to be balanced to be fun.
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Re: Most Usefull Research Path...
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There is also the problem, that taken together, paths apart from death are left with very limited or almost no options. Astral gems are almost only for dispel, fire has no good gem channel, air can pretty much only seeking arrow or teleport, nature has highly limited options without high level nature to start with, water needs earth/water for it's only real gem channel. |
Re: Most Usefull Research Path...
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Re: Most Usefull Research Path...
Someone could crank out a mod with say 7 identical ulms (maybe EA TC? or some other multipath nation), each using 1 path. Would still come down to player skill but would give a better idea as to feasibility. Wonder if it would be rainbow pretenders or specifically built pretenders for those few specific spells. Probably a couple 9's as well if the pretender choice/school/bless worked out. |
Re: Most Usefull Research Path...
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On arcane nexus, even if you manage to get to the huge astral requirement without using construction, when forced to alchimize it starts to not look too much better than clams. Quote:
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Now, personally I would say that the enchantment version of skelly spamming is probably on the whole better, but construction has many such tricks, that are available to most nations eventually. Where as to make good use of the enchantment version you must be playing one of a specific set of nations, or get lucky with indies. This I would say is the general comparison between construction and any other school: other schools can often do a specific thing better, but construction lets any nation have a lot of options. Quote:
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Re: Most Usefull Research Path...
Why hasn't weapons of sharpness come up in favor of construction? It lets a block of any half-decent national unit cut up most SCs in a couple of rounds. (Petrification and high awe/blood vengeance being the main exceptions, with possible trouble coming from phoenix pyre causing the chaff to all die from the explosions. Forcing every SC to have luck/eth to stand a chance really cuts into their gems, since wraith crowns ain't cheap)
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Re: Most Usefull Research Path...
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To rephrase your question back at you, if you have the pearls for Arcane Nexus (& extra to keep it from being dispelled/removed) and choose not to cast it then what are you going to spend all those pearls on instead... you plan to dispell people to death? If so, I know of an enchantment spell that will get you more pearls. All hail Lord of Dispelling Enemies to Death! http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Most Usefull Research Path...
MA Ermor with UBER Scales, maybe a bless, and Thaumaturgy for the win.
Communioned Soul Slaying Horror Marking will rapidly persuade the SC builders of the error of their ways. Spinx-Imprisoned, Dominion-9 Astral-9 Order-3,Prod.-3,Growth-3, Cold-1, Luck-1, Drain-2 |
Re: Most Usefull Research Path...
So after 65 votes HALF of the people in the forum think Construction is the best path... mmm... I believe you :S
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