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Re: Spell Guide Beta-0
Latin words are generally English words as well.
googlefight! Okay, you're right, it's Malus :(. New version. |
Re: Spell Guide Beta-0
Could an admin prune and graft this into the mods forum?
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Re: Spell Guide Beta-0
moved.
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Re: Spell Guide Beta-0
Thanks a lot for the new version DrPraetorious! I'll update my online frontend accordingly.
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Re: Spell Guide Beta-0
Has anyone successfully created a spell from "scratch" (without using the copyspell command}?
Id like one to play with |
Re: Spell Guide Beta-0
Yeah a bunch of people have.
DrP did a spell mod called black tome of somethingorother. Look in there. |
Re: Spell Guide Beta-0
Summoning spells are actually quite easy to make from scratch. Check the More Trollz mod in my sig for a few examples....
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Re: Spell Guide Beta-0
Summoning spells are easy. Spells giving a spesific buffing effect is still simple, but working with just numbers can be cryptic.
I tried to do something tad more complicated, but I couldn't get it to work at all. I think I was trying to enter "wrong" numbers for something to see what would happen, but got nothing. If you like puzzles, you might want to look at the #eff fields given to various spells and try to guess what number means what ability, if anything. |
Re: Spell Guide Beta-0
Yes summons looked pretty easy. And I kinda figured if anyone had done it then it was probably DrP or Endoperez.
Im shooting for a variation of Eyes of God without the global (for the watchers mod so that non-players can observe games) But the stuff on eff and spec started me thinking again of my program to create random nations. Im tempted to add generating 4 or 5 random spells for each nation just to see what those numbers do. |
Re: Spell Guide Beta-0
Quote:
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So, it won't work this way. I'll reply in your "watcher nation" thread about what you can do instead. |
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