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Re: Assassin nations?
The ethereal xbow is MR resists tho, isnt it? So you cant be 100% effective.
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Re: Assassin nations?
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Jazzepi |
Re: Assassin nations?
Ctis has an interesting option in the Empoisoner.
Snake Bladder Stick + Defense items. If you can get defense over 20 (not difficult with nature items) the poison just piles up rapidly, plus area attack to deal with bodyguards. There are a variety of interesting choices for defense, but the key is 20+. Five boring independent HI will make five attacks, leading to a total defense penalty of 10 on the last attack. If you just have the default defense and just natural protection, you'll be done for. A few Animate(d) Skeletons are nothing to laugh at if its a cavalry commander. Mujina's (Shinuyama) are just too fragile, but I keep wanting to combine them with that morale lowering air global. |
Re: Assassin nations?
The simple approach with the Empoisoner is a Skull Staff.
Raise skeletons beats anything short of thugs and high level priests. |
Re: Assassin nations?
The defender always gets the first turn in assassination attempts, don't they? That makes attacking most mages a risky proposition with skelespam, even if they don't have bodyguards. A turn 1 soul slay, tangle vines, combustion, etc, will end the fight before any skeletons enter play.
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Re: Assassin nations?
True, but that applies to most anything other than fully kitted out thug/SC.
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Re: Assassin nations?
Skull Staff is fairly low tier, just like my setup. But even with a Skull Staff, the fatigue (40 per cast) is nothing to laugh at. Five Ulm Black Plate w/Flails (3x attack) could probably massacre 15 Skelies easy. Now, throw in some gems to lower the fatigue and its a different matter.
Or perhaps Elite Warriors (Ctis, 14 g, 9 resources, two attacks) or wolf tribe (those are the ones with two daggers, right?) warriors. |
Re: Assassin nations?
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Re: Assassin nations?
Any assassin with a skullface can also be deadly. Sure, it's expensive(and other than against the ai, probably not worth it) but casting raise skeletons for 5 fatigue means that, assuming you survive the defenders first turn, you should be safe.
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Re: Assassin nations?
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Because I don't routinely have access to assassins I don't use them as a strategy, but more of an experimental toy. I keep trying to get a pretender or major mage with the bow of madness or etheral crossbow. No luck to date. My assassins seem to always go after mundane commanders or low level mages when they weren't getting killed off by the PD. |
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