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Re: World of Geometry (337 prov)
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(grmbl, I've verified X times this map and there are still some connections errors) (and there was another missing neighbour : 59-87 http://forum.shrapnelgames.com/images/smilies/frown.gif ). Thanks anyway, files reposted (I hope all the map is now correct, but...). (or just copy-paste #neighbour 213 217 #neighbour 59 87 in the .map ) |
Re: World of Geometry (337 prov)
Hey Twan, I just want to tell you, 'Thanks'. I am a huge fan of the idea of 'adventure' maps for SP and I've gotten way too much use out of my 'SemiRandom' Faerun map. I'm building a Chaos race mod essentially to go with Zepath's adventure version of his World of Warhammer. While I'm waiting on it's release however, I'm having to playtest this Chaos mod over and over. Thank god for your new map! Er, no... Thank you!
I am thoroughly enjoying this. |
Re: World of Geometry (337 prov)
Taqwus:
In my game Bogus has 204 kills and is still alive. I wonder which AI is feeding him... I ply on the old map but Oceania here expanded extremely fast. And it has huuuuuuge army. And takes up on 6-7 enemies alone with success. I think it can have about 2k troops at turn 30. |
Re: World of Geometry (337 prov)
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This gives a new meaning to the saying "Don't feed the troll!". Good one. |
Re: World of Geometry (337 prov)
I don't know if it's a problem with my map or only an AI god building problem (or bad religious events), but in each of the 3 last test games I've started with AIs there were always some AIs dominion killed in turn 1 (and not the usual Mictlan, it was Rl'yeh, then Caelum and Abysia). Anyway it never happened to me (and I think normal gods with some dominion strength and making a prophet can't lose this way).
But I wonder if the presence of dozens of heretics mages on the map can have an effect out of the provinces they are in ? (the starting locations are 2 provinces away from the closest heretic mage but a buggy heretic preaching effect may be suspected) |
Re: World of Geometry (337 prov)
Twan:
On new map version or old? Because I didn't see anything like that in old one. Oceania AI is extremely aggressive and I wonder if new map version change anything in that matter. I don't know if the magic sites near the island and garrisons there won't be too easy to get for underwater nations, but well, I think they deserve something so they can have a chance to take the island and keep it. |
Re: World of Geometry (337 prov)
Strangely happened in 3 of my tests in a row, my last game in v0.4 and two games started in v0.5 to test my pretender. But it's probably just bad luck for the AIs (not happened in the last three games I started today to see if it was a regular outcome).
About Oceania, hum I don't know. I've done a test game with v0.3 or 0.4, just defending a little realm and sending scouts everywhere to watch 11 AIs fighting. Oceania wasn't there but Atlantis and Rl'yeh. When I was destroyed after 80 or so turn, two land AI were by far the first, each owning 2 or 3 capitols and one half of the plain. Atlantis took the isle just after another AI (Man iirc) destroyed Pharaex. Atlantis had the isle some turns, losing it several times against Man, Eriu or others and re-taking it. Then Rl'yh attacked took the isle and finally destroyed Atlantis. Rl'yeh kept the isle more than 10 turns after, even building a fort, but even with all the bonus its forces were by far too small once big land power emerged (Eriu and Ermor in this game). So my conclusion was sea nation aren't too powerful, even if their access to the isle is far easier than for a land nation. But of course humans may use far better the riches and gems of the isle and central seas, so I can't say how sea nations will do in a real game, we'll see. |
Re: World of Geometry (337 prov)
Twan:
What level AIs did you try? My Oceania was mighty. I still need to check how new garrisons influence expansion. Now it is easy to get in plains but keeping them is really a different thing http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: World of Geometry (337 prov)
All Mighty/Random iirc (wanted them to be able to destroy the garrisons not too slow).
In fact, a big thing may change with human players : the plains may lose a lot of their income : AI don't use 200 tax for provinces they have big chances to lose. If the situation is chaotic enough in the plains with human players, many provinces will often be taxed at 200 and ruined by unrest, reducing the income advantage of central lands over seas. |
Re: World of Geometry (337 prov)
Twan:
You have 5 players going out on plains + 5 from other side trying to cross the river + 2 water nations getting out. It WILL get bloody and people will pillage and plunder. |
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