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-   -   Sloth - LA game with KO and JK - started (http://forum.shrapnelgames.com/showthread.php?t=36885)

Amhazair November 20th, 2007 02:29 PM

Re: Sloth - LA game with KO and JK - recruiting
 
Magic sites the 35 that's standard in LA, or do we want it higher?
Independents 5? Or higher?

I don't have strong opinions either way, but that's just the settings that are most often changed in MP, so I thought I'd ask.

Kristoffer O November 20th, 2007 04:31 PM

Re: Sloth - LA game with KO and JK - recruiting
 
Not higher site frequency. Indy 5 seems ok.

llamabeast November 20th, 2007 09:25 PM

Re: Sloth - LA game with KO and JK - recruiting
 
Indeed - all settings will be default.

Folket November 21st, 2007 05:54 AM

Re: Sloth - LA game with KO and JK - recruiting
 
I want renaming. It is such a pain not to be able to find mages with a specific random.

llamabeast November 21st, 2007 07:18 AM

Re: Sloth - LA game with KO and JK - recruiting
 
Yep, sorry, I always put renaming on automatically now, since everyone seems to like it.

Jazzepi November 21st, 2007 10:53 AM

Re: Sloth - LA game with KO and JK - recruiting
 
I would prefer no graphs.

Jazzepi

llamabeast November 21st, 2007 11:02 AM

Re: Sloth - LA game with KO and JK - recruiting
 
I would prefer graphs on. Is there a torrent of opinion favouring no graphs to get me to change my mind?

Yucky November 21st, 2007 11:19 AM

Re: Sloth - LA game with KO and JK - recruiting
 
Graphs are free scouting.

DrPraetorious November 21st, 2007 12:01 PM

Re: Sloth - LA game with KO and JK - recruiting
 
I'm of mixed minds about it.

On the one hand, scouting is a lot of micromanagement. If you could recruit scouts and give them the auto-wander command or something, that'd be fine.

On the other hand, graphs give a lot of info that scouts don't give you.

thejeff November 21st, 2007 12:07 PM

Re: Sloth - LA game with KO and JK - recruiting
 
And scouts give a lot of information that graphs don't. Like where and what the troops are.


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