.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Stygian Desert (http://forum.shrapnelgames.com/showthread.php?t=36977)

Amos December 14th, 2007 06:38 AM

Re: New Nation: Stigian Desert
 
Version 0.09

-Last spell (for the end game) "Call Guardians of the Tomb";
-A lot of small cosmetic changes.

Amos December 19th, 2007 04:00 PM

Re: New Nation: Stigian Desert
 
Changed Stigian to Stygian in 3 different mods. Let me know if I missed any.

Amos January 28th, 2008 02:32 PM

Re: New Nation: Stigian Desert
 
Version 0.10

-Gave darkvision to all underground units;
-Stygian Terror casts "Darkness" at the beginning of battle.

When I get more time I'm going to update the rest of the mods.

Amos July 14th, 2008 02:18 PM

Re: New Nation: Stigian Desert
 
Version 0.11

Changed unit numbers to 2400-2435 (I hope I caught them all).

Amos August 31st, 2008 10:44 AM

Re: Stygian Desert
 
Version 0.12

- "Unlife Strike" weapon is dt_raise and mrnegates;
- "Al'mezar" is stormimmune;
- "The Stygian Terror" is stormimmune and leper 10;
- "Resul Al'koken ve Al'son" is stormimmune and leper 3;
- "Resul Al'zaman" is stormimmune (since he is already leper 10 I didnt add the command);
- "Nazar Goz" is stonebeing.

Amos November 12th, 2008 03:43 AM

Re: Stygian Desert
 
Version 0.13

Added zombiereanim.
Added domkill 2 to the nation (no need to set Death scales).

HoneyBadger November 19th, 2008 05:20 PM

Re: Stygian Desert
 
Amos, could we please get a graphics preview for this Nation?

Amos November 19th, 2008 05:50 PM

Re: Stygian Desert
 
Give me a few days...

Tifone November 19th, 2008 06:20 PM

Re: Stygian Desert
 
Wow, really, dunno what you use and your experience in the field, but you make truly amazing graphics.

Still have to play the nation too :p As soon as I can I give it a try. ;)

HoneyBadger November 20th, 2008 03:21 AM

Re: Stygian Desert
 
Amos is an artist with a real gift, there's no denying it, as there's a quality to his sprites that goes beyond technical expertise.

What makes it even more amazing is that creating sprites isn't oil painting, or sculpting travertine marble, where you've got a lot of freedom and options. We're talking about an extremely rigid, extremely limiting medium here, that at best can only be clumsily manipulated. I've got years and years of experience drawing with a mouse, and sprites are miserable, awful things to try to draw realistically (and I'm bad at it, always have been, even if I'm slowly getting better), but somehow he goes beyond even realism, into conveying powerful ideas and emotions and character to the units he creates. It's just stupifying.


All times are GMT -4. The time now is 08:36 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.