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Re: Ideal 4x Travel
Only for ships under human control unfortunately...
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Re: Ideal 4x Travel
That's true. Perhaps it's time for some Homeworld'ish space combat in SEVI?
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Re: Ideal 4x Travel
I wonder what would be possible in a purely simulation game that does not have much in the way of graphics, ala older PBeM games.
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Re: Ideal 4x Travel
Quote:
It also had stargates that could be constructed in your star systems and allowed instant travel among 2 gates (with several types of gates with different distance/tonnage capacities) |
Re: Ideal 4x Travel
I do like the Stars system.... looks like it has a lot of potential for strategic depth.
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Re: Ideal 4x Travel
I have implemented a Stars type map to start with. Travel will be via Hyperspace. Initially, players will start off with a Hyperspace Accelerator in their home system. The Accelerator propels ships to FTL speeds, however the initial version will only propel small probe type objects and quite slowly.
Also, a version of a ship board Hyperspace Drive will be available, but it will be very large and only colony size ships (which will be quite expensive) can fit them. The technology the accelerators will be faster and handle large ships and the drive's will get smaller and faster. Like Stars! I will use LY's as a measurement. I am still experimenting with speeds and map size. On a Large map size, assuming unlimited fuel, using startup technology I am thinking it should take ~100 turns to cross the map. |
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