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Re: Playability Wishlist
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Re: Playability Wishlist
It would be nice if you could designate "major" afflictions (crippled, battle fright, diseased, lost a limb, etc.) and select only those units, but not the more mild ones (weakened, limp, chest wound, never healing wound, etc.)
But it's not near the top of my list firstly because I don't think it would be that much of a time savings, and secondly because there might be dispute over which of the injuries are major. I'd also like to see a "lost a head" Injury that two headed units get the first time they are feebleminded http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: Playability Wishlist
Here are some simple playability/GUI enhancement requests for me.. Should be simple enough to be included in a patch. Note that I play solely on SP.
1. Allow for a cancel button in the Design Pretender Gods menu. Currently, there is no way to cancel the selection until the Game Settings menue. 2. Differentiate between the Mountains and Border Mountains icons. Currently the two icons are the same. The user needs to click over the icons to tell the difference. 3. The order menu for sneaking units moving to an enemy units have two "move" commands. Change either one to "Sneak" or "Move and Attack". 4. Allow for Nation Info summary (like the ones in Pretenders of the World menu) access to Nation Overview. This is mostly for the role playing purposes. |
Re: Playability Wishlist
Here's my interface improvement wishlist, created by distilling ideas from one week of intensive playtesting http://forum.shrapnelgames.com/images/smilies/happy.gif:
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Re: Playability Wishlist
Sandro:
You forgot about getting results of storming castle. You now only get info about capturing the fortress, without details about lost troops. |
Re: Playability Wishlist
I think being able to rotate through all the castle production queues in castles would be real nice (next, previous between castle unit production screens).
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Re: Playability Wishlist
I'm new here. (Hi.)
My biggest problem in the game at the time is that it's too easy to forget a commander when I, for example, want him to go from one province to the another without an army, or to search for magic sites. After the first few steps I usually forget my commanders. (Especially my spies who aren't even visible.) - It would be nice when I could be able to cycle through all my unmoved commanders with a "next commander" button or so. It would be even better when I could flag my commanders to make him selectable or not by this button (so avoid the researchers' every-turn selection for example) - I'd like to have a "goto" command for the commanders. I give this order, I pick up the goal country, and he moves to that without me to move him step by step. Maybe even a message when he arrives. Other things: - I would like to suggest you that don't give a dark background color neither to the recruiting screen, nor the commanders' background squares (on the map view), or any surface when an unit have to be visible on it. With most of the units being dark too, the unit doesn't show up cleanly, the little details are almost undistinguishable. Far better with the light recruiting-screen-backcolor of Dominions 2. - Another vote to locking commanders on a particular task, I would be able too to forge the same thing every month. - It would be nice when I would be able to assign a commander to another's army with all his squads. (One "level" of this would be enough, just for multiple commanders easier to move together and, especially, for the teleporting spells (for ex. gateway) to have mages who can bring armies to far provinces, without having the armies' commanders left behind.) Thank you and keep up the good work! (And please excuse me for my bad english, not my native lang http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Playability Wishlist
Uh, I almost forgot it: It would be sooo nice having a "goto province" link in the magic site searching results message! (The "goto commander" isn't enough when a mage is searching in far provinces with a spell. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Playability Wishlist
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Re: Playability Wishlist
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