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-   -   Scales bugs in Dom3.14 (http://forum.shrapnelgames.com/showthread.php?t=37610)

Velusion February 9th, 2008 03:25 PM

Re: Scales bugs in Dom3.14
 
Quote:

Meglobob said:
I think its a bug that hopefully will be corrected in the next patch.

Until it is, not alot of point taking Order 2-3, Prod 2-3 or misfortune 2-3, especially with low dominion of 4-5.

Agreed. It's pretty bad.

Edi February 9th, 2008 03:30 PM

Re: Scales bugs in Dom3.14
 
Actually, right now it looks like it's functioning like a feature instead of a bug, but whether the feature is desirable in quite this drastic a form is another question entirely.

Endoperez February 9th, 2008 03:34 PM

Re: Scales bugs in Dom3.14
 
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.

Velusion February 9th, 2008 04:48 PM

Re: Scales bugs in Dom3.14
 
Quote:

Endoperez said:
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.

I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are.

It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.

Jazzepi February 9th, 2008 04:51 PM

Re: Scales bugs in Dom3.14
 
Quote:

Velusion said:
Quote:

Endoperez said:
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.

I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are.

It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.

I'm about to play MA Ulm in Tigercat. This whole scale thing makes me want to not bother.

Jazzepi

Foodstamp February 9th, 2008 04:55 PM

Re: Scales bugs in Dom3.14
 
Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize.

Zeldor February 9th, 2008 04:59 PM

Re: Scales bugs in Dom3.14
 
Jazzepi:

I had Order 0 isntead of 3 as MA Ulm in province with Dom 8. Massive temple building improved it recently.

Nikolai February 9th, 2008 05:04 PM

Re: Scales bugs in Dom3.14
 
It's also very bad for Cold/Hot nations. I think we need patch ASAP. Balancing as feature, maybe later. But early effect is murder to many, many players - temperature nations, heavy ressource nations, growth builds, misfirtune builds. The late effect is murder on anyone with non-awe dominion and good scales.

Simple patch next week would rejoyce me, for sure.

On the other hand, it has become a game of 'Dominions' indeed. Great news for LA Mictlan bless rushers, for example.

Zeldor: temples building not possible until later in game, and will not help on borders, where your neighbor is building/preaching too. You will both have strong dominion, and you will both have wrong scales.

Foodstamp: it seems to happen always. If developers REALLY made scales average on neighbors, early capital will always have weak good scales.

Velusion February 9th, 2008 05:11 PM

Re: Scales bugs in Dom3.14
 
Quote:

Foodstamp said:
Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize.

Nope, I don't raise/patrol on the first turn. Can't be that.

Velusion February 9th, 2008 05:18 PM

Re: Scales bugs in Dom3.14
 
Quote:


On the other hand, it has become a game of 'Dominions' indeed. Great news for LA Mictlan bless rushers, for example.

LA Ermor is boosted by this as well.


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