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Re: Scales bugs in Dom3.14
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Re: Scales bugs in Dom3.14
Actually, right now it looks like it's functioning like a feature instead of a bug, but whether the feature is desirable in quite this drastic a form is another question entirely.
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Re: Scales bugs in Dom3.14
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.
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Re: Scales bugs in Dom3.14
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It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources. |
Re: Scales bugs in Dom3.14
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Jazzepi |
Re: Scales bugs in Dom3.14
Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize.
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Re: Scales bugs in Dom3.14
Jazzepi:
I had Order 0 isntead of 3 as MA Ulm in province with Dom 8. Massive temple building improved it recently. |
Re: Scales bugs in Dom3.14
It's also very bad for Cold/Hot nations. I think we need patch ASAP. Balancing as feature, maybe later. But early effect is murder to many, many players - temperature nations, heavy ressource nations, growth builds, misfirtune builds. The late effect is murder on anyone with non-awe dominion and good scales.
Simple patch next week would rejoyce me, for sure. On the other hand, it has become a game of 'Dominions' indeed. Great news for LA Mictlan bless rushers, for example. Zeldor: temples building not possible until later in game, and will not help on borders, where your neighbor is building/preaching too. You will both have strong dominion, and you will both have wrong scales. Foodstamp: it seems to happen always. If developers REALLY made scales average on neighbors, early capital will always have weak good scales. |
Re: Scales bugs in Dom3.14
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Re: Scales bugs in Dom3.14
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