![]() |
Re: Tartanians
Quote:
|
Re: Tartanians
Say no more!
|
Re: Tartanians
btw, what happenes if you put in "sldkfjsdf" as your wish? will something happen? Will something happen if you put a single letter or number? Can you put in absolutely nothing?
|
Re: Tartanians
"I cannot give you that"
|
Re: Tartanians
Quote:
|
Re: Tartanians
Quote:
Do you mean 'Vortex of Returning' or 'Arcane Nexus' or 'Astral Tempest' or is this a spell from a mod?? ========== ========== _ I agree with the last post from B0rsuk . |
Re: Tartanians
Considering the very limited base that one can get and outfit Tartanians, isnt it the other players in the games fault for allowing this? Everyone knows when GoH is cast and could get rid of it. Also if you know a certain faction has lots of Death and Nature, other players should gang up on them if they dont dont want to lose. If that player can make it to the end, get tartanians out and kitted, its the other players fault for allowing this.
|
Re: Tartanians
What other common game winners are there in non-victory point MP games? Do nations with other paths have alternative ways to win? I would agree that more options does make things better. At the same time, there need to be some knockout options to win the game, as stalemates are no fun.
|
Re: Tartanians
ehm every race can get GoH or chalice.. just set your pretender up to get it IF you think they are that big a deal http://forum.shrapnelgames.com/images/smilies/laugh.gif, as I said INVEST to get it if you WANT it.
|
Re: Tartarians
I think the balance problem isn't that tartarians are good and cheap. It's normal that researching level 9 magic and having level 7 mages to cast rituals (+level 4 in another school + an artefact/global eventually) give some advantages.
The problem is no other path gives comparable non unique units (and even many uniques are inferior due to lower hp and lack of feet or other slots). Level 9 constructs, abominations, tarrasques, may be cool, but even GoRed they don't have magic to buff themselves or destroy legions of chaff. Adding an endgame cost effective SC summon for several paths, and/or magic powers for more creatures once GoR is used would be a good thing for balance. |
All times are GMT -4. The time now is 08:37 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.