![]() |
Re: Death Magic on the Battlefield
Quote:
|
Re: Death Magic on the Battlefield
Shadow Blast is best for tipping the balance in big-army-vs.-big-army combats. At least, the times when it devastated me have all been in a castle assault or something when the defender unexpectedly strafes my army with Shadow Blast on the first round of combat. Doesn't always win the battle for him, but it sure can even out the casualty count.
-Max |
Re: Death Magic on the Battlefield
Quote:
-Max |
Re: Death Magic on the Battlefield
YOu can't boost with more than one gem right? Unless I'm not correct I don't get the cyclops example
|
Re: Death Magic on the Battlefield
Right, far more effective to give 1D to 4 mages than 4D to 1 mage and hope he casts 4 times. (Of course that requires 4 mages...)
|
Re: Death Magic on the Battlefield
Aezeal,
You can boost with more than one gem for fatigue purposes, but only one of them counts for path purposes. A D5 mage can use 5 death gems to let him cast a D4 spell at +6 (for 1/7 fatigue, not sure if it helps penetration), but he still couldn't cast a D7 spell. This is contrary to how Kristoffer has described it in the past, so it may be a bug. I sure *wish* it were capped at +1, it would make battlefield gem spells so much more economical. -Max |
Re: Death Magic on the Battlefield
It appears that the common assumption, held at least at one point by KO, that you can only boost with one gem is wrong.
My current working theory, that is by no means fully tested or confirmed, is that 1 gem can be used to boost your level to be able cast a spell, others, up to the total of your path level, can reduce fatigue. I think I've seem mages use more gems than their level, but I haven't been able to duplicate it. |
Re: Death Magic on the Battlefield
DO others agree with tehjeff and max.. cus it's the first time I heard of this
|
Re: Death Magic on the Battlefield
Hmmm, I guess those shadow blast detractors haven't seen how effective it can be. I've seen it be very effective when properly used.
1) As mentioned above it's just for large battles - just like most any gem requiring spell 2) Having one powerful D mage is nice, but I find it's also very effective to spread out and have 2-3 mid level D casters each cast it once. Opening round of a fight, have 3 D2 guys with eyes of the void fire shadow blasts from the front line (each only has 1 D gem). The effect on human level MR troops is absolutely devastating even if some of it misses and it cost you three gems plus risking some cheap mages. Not bad at all for a big fight. |
Re: Death Magic on the Battlefield
Since it's resisted and low precision, the efficacy of Shadow Blast is widely variable. If the enemy army is so big you can't miss, or coming through the gate in a siege you're gunna nail a bunch of targets, but if they have high MR and/or Antimagic it won't do that much. In a game i'm in right now i got two mages into the HoF in a single battle by spewing SB. In another one awhile back shooting it at some MR 14 sacreds had no discernible effect. There's a pretty short list of big AE blasto spells- Falling Frost, Falling Fire, Shadow Blast, Acid Rain, Blade Wind, Nether Darts, Magma Eruption and Astral Fire. Acid Rain is clearly superior, but rare's the mage that can do it. Among the rest it just depends on what you are fighting. Shadow Blast has some advantages- it works underwater, it does not work v undead, and it's AN damage. Since it's unlikely that you will have many mages dedicated to casting it, those that are should always have a Spell Focus, and optionally a Void Eye if you think you can get away with it, and a Rune Smasher if you got one. |
All times are GMT -4. The time now is 08:38 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.