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Re: Do you role-play in MP games and why or why no
"Making a strategic decision for thematic reasons though, that's crazy!"
Not if you look at it as making fun and imagination more important than optimization and winning. I'd rather have imaginative fun than optimal winning any day (except maybe if there's a mighty prize involved, like a magic cursed trident... http://forum.shrapnelgames.com/images/smilies/wink.gif ). |
Re: Do you role-play in MP games and why or why no
I thought you were roleplaying the Firefox spellchecker. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Do you role-play in MP games and why or why no
While I don't immerse myself in-character, I try to refer to myself as "we" (as in the nation) and modify my syntax ("we know not" instead of "we do not know").
Although I'm lax with pretender names unless I can think of something better, I did create a great alchemist for MA Ulm named "Le Comte de Saint Germain," and am using a prince of death for LA Ermor named...yes, "Orcus." |
Good RP vs Bad RP
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I think of role-playing as similar to improv theater. There is a story or play that multiple players are collaborating to create. Tuidjy offers a much better example of roleplaying here. I think there is a clear and sharp contrast between these two types of roleplaying. In Aezeal's example with the gems, there is no meaningful story, there is only one person cheating another. Here is a clearer example: Say you are playing TCP/IP game and you forget to set a password for your pretender or you happen to choose a password that someone else has gained access to. Or say he has simply scripted a password cracker and and cracked his way into your account. Now say another player in the game learns of this and logs into your account to learn about your troop positions and strategic weakness and defeat you. While it is possible to create roleplaying reasons for why he has access to all your army movements "Hey, I had some spies in your empire," or "I paid off your advisors to betray you," well all know at the end of the day that he cracked into your account and cheated. Yes, it is possible to roleplay this, but for the purposes of the game, is there a compelling story being told? I think it is pretty clear that for the purposes of Dom 3, there is no compelling story unless you enjoy playing with cheaters. While this is a strong example, I think it important and useful to illustrate my point. I've encountered a number of examples of bullying and cheating in this game and others where bullying and cheating for personal advantage are disguised as "role-playing" and I can think of plenty of other examples of unsportsman-like conduct that could be dressed up as role-playing. Spotty roleplaying to cover up mistakes only compromises our ability to speak and think clearly about what is going on in the game and obfuscates the issues without contributing in any meaningful way to a shared narrative. I'm starting to think that roleplaying should either be done completely in a crafted scenario, or not at all. Otherwise, there are simply too many ways ambiguous roleplaying can be abused. So here's another question to consider: What is good roleplaying and how do you differentiate it from bad roleplaying? |
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