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-   -   Ideas for 1001 Arabian Nights-themed nations (http://forum.shrapnelgames.com/showthread.php?t=38268)

Aezeal April 7th, 2008 04:44 AM

Re: re:diviner
 
Well I kinda think the Grand-Wazirs should eb able to preform wishes.. they are genies... maybe give them 6x 10% S random http://forum.shrapnelgames.com/images/smilies/laugh.gif

it's a SMALL chance of getting one able to cast wish.. but still..

avarage grand wazir would have S 5 though.. so I guess that is.... way to overpowered http://forum.shrapnelgames.com/images/smilies/laugh.gif

Aezeal April 7th, 2008 04:46 AM

pics
 
1 Attachment(s)
how about these for efriti and efriti sultans?

http://www.shrapnelcommunity.com/thr...f%20Efriti.gif

Endoperez April 7th, 2008 07:03 AM

Re: pics
 
Quote:

Aezeal said:
how about these for efriti and efriti sultans?

http://www.shrapnelcommunity.com/thr...f%20Efriti.gif

Not bad, but I'd suggest that the sultan raises the sword and the sword-arm instead of lowering. Now the movement is all in the wrist; if you raise the whole arm it gives an illusion of greater movement.

Dominions also supports normal transparency in targa files, so you can actually make the sparks and/or the flames slightly transparent. You don't have to use it, of course, but I found it useful when I did a silhouette of a phoenix inside a fire.

Aezeal April 7th, 2008 07:15 AM

Re: pics
 
I must admit I didn't draw this myself.. I took some very large picture and just downsized it... they original is totally unrecognizable but the flamy stuff still looks nice to me http://forum.shrapnelgames.com/images/smilies/laugh.gif

I'm not that into drawing as I said before.. I prefer to do the numbers... if others can help me with the rest of the unitsprites I'd be very very gratefull http://forum.shrapnelgames.com/images/smilies/laugh.gif

Wrana April 7th, 2008 10:57 AM

some notes
 
Mounted scout is good idea (though it won't use its MV 3 at enemy territory, of course).
On water mages, etc.: they will probably appear at MA/LA, as Berberian Corsairs were famous enough and terrorized Mediterranean up till 19th century!
At MA/LA nomads must remain (they did, after all!), but become no longer mainstay troops. I would make basic nomads just slightly stronger than militia, and accordingly cheaper than indeps infantry/cavalry, to make them massable. I don't think that to make human troops with higher stats "just because" is such a great idea. http://forum.shrapnelgames.com/image.../firedevil.gif
On eunuchs - certainly not in early era; also, we already have assassins in MA (& yes, I know that sacred assassin should get a bless or his sacred status is wasted http://forum.shrapnelgames.com/images/smilies/wink.gif ), while using him as spy is just about as ridiculous as is the case of FFA (who won't be able to notice such a "spy"?!http://forum.shrapnelgames.com/image.../firedevil.gif). If we could make them useful in some other way, such as reducing unrest, or research without magic, it would be much better. http://forum.shrapnelgames.com/images/smilies/wink.gif Courtesans, on the other hand... are completely out of question http://forum.shrapnelgames.com/images/smilies/wink.gif - there was no such tradition in the Middle East! Wife of harem could hold much actual power, but she would need to have MV 0 http://forum.shrapnelgames.com/images/smilies/happy.gif & have some beneficial effect in friendly territory (healing, for example). Female thieves were also known, but they were not courtesans - just Thieves of Bagdad who happened to be female. http://forum.shrapnelgames.com/images/smilies/happy.gif And regarding thieves - in Persian region at least they were often hired by powers that be to provide policework - interesting twist for MA, isn't it?
Another probability for early age would be a travelling poet - these were considered somewhat holy and able to influence geniekind.. Here we also HAVE a possibility for national spy http://forum.shrapnelgames.com/images/smilies/cool.gif - though only in EA (by MA some kind of Thief of Bagdad should replace them in this respect).
And if somebody wants to know what I think about double-scimitar wielders... http://forum.shrapnelgames.com/image...s/rolleyes.gif well, I included some in my own mod.. http://forum.shrapnelgames.com/image...es/redface.gif they just not in style of early Arabs (apprentices of Alamut is something else again, of course! http://forum.shrapnelgames.com/images/smilies/wink.gif )

Aezeal April 7th, 2008 01:03 PM

Re: some notes
 
Eunuch with patrol bonus that seems to fit
I agree with no courtesan.. they'd be useless anyway
MA scout could be a thief.. or even better LA more decadent

You want a bard in EA.. I must admit I've not used that many slots but IMHO the nation is pretty strong with this magic and the sacreds I'm thinking off..

Can you do some of the art work for regular troops? I'm busy with the genies and already I'm in over my head even though they are supposed to be somewhat blurry...

I'll make some and throw them in here for anyone to improve
(for marid I'm adapting celestial masters.. I want them as stiff statesmen.. and blueish http://forum.shrapnelgames.com/images/smilies/laugh.gif)

Aezeal April 7th, 2008 01:56 PM

Re: re:diviner
 
Hmm of course there already is a djinn so I need to get my base troops another name.. which is a shame really bur the summons is still stronger than my most powerfull ones so fits in nicely really

Aezeal April 7th, 2008 03:03 PM

Re: re:diviner
 
1 Attachment(s)
I'm trying to run this DM file and it says there is something worng with armor.. but I can't see it.

Help with this (and any other errors encountered would be appreciated.

Aezeal April 7th, 2008 05:27 PM

Re: Ideas for 1001 Arabian Nights-themed nations
 
PS could this thread be transferred to the mods forum.. it's really getting something for that place

Wrana April 7th, 2008 05:46 PM

Re: Ideas for 1001 Arabian Nights-themed nations
 
Djinn by any other name? http://forum.shrapnelgames.com/images/smilies/wink.gif I've already provided some, and possibly will come with more if I can eat through Shah-name (or something) fast enough..
As for armors - there was a thread somewhere which noted that armors can't be linked to by number - only by name. So try to rewrite it so - at least in my Bogarus mod this worked -and it uses 4 new armors.
And yes, it definitely belongs to Mods section now. http://forum.shrapnelgames.com/images/smilies/happy.gif
OT - By the way, I've forgotten how to make thread favorite, though I've done it once... http://forum.shrapnelgames.com/image...es/redface.gif Could somebody remind me? http://forum.shrapnelgames.com/images/smilies/wink.gif


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