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-   -   The best weapons for a close combat ship? (http://forum.shrapnelgames.com/showthread.php?t=3868)

tesco samoa August 15th, 2001 06:23 PM

Re: The best weapons for a close combat ship?
 
Question if your ship only has a MC can a boarding party take over your ship???


CW August 15th, 2001 06:23 PM

Re: The best weapons for a close combat ship?
 
Yes.

tesco samoa August 15th, 2001 06:24 PM

Re: The best weapons for a close combat ship?
 
Does that make sense???

CW August 15th, 2001 06:27 PM

Re: The best weapons for a close combat ship?
 
Why not? The MC is only supposed to stop your ship from being captured by allegiance subverters not boarding parties.

tesco samoa August 15th, 2001 06:34 PM

Re: The best weapons for a close combat ship?
 
Must be my imagination that has blinded me to that fact. I always assumed that the MC controlled ship would just be computers and components fully automated. I still do not see how a boarding party of space marines can just take over a ship. But thank you for letting me know. I have a few adjustments / upgrades to make to my ship classes.

capnq August 16th, 2001 07:08 PM

Re: The best weapons for a close combat ship?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I always assumed that the MC controlled ship would just be computers and components fully automated. I still do not see how a boarding party of space marines can just take over a ship.<HR></BLOCKQUOTE>Once the marines are on board, they have physical access to the computers, which lets them hack into the systems and reprogram them.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Puke August 16th, 2001 07:26 PM

Re: The best weapons for a close combat ship?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
Once the marines are on board, they have physical access to the computers, which lets them hack into the systems and reprogram them.

<HR></BLOCKQUOTE>

hehe. im trying to picture marines doing that. fun--ney.


(maybe they have black boxes or something)

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Taqwus August 16th, 2001 07:41 PM

Re: The best weapons for a close combat ship?
 
"Computer, if you don't obey us, we will reprogram you... with axes and sledgehammers."

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-- The thing that goes bump in the night

Suicide Junkie August 16th, 2001 07:50 PM

Re: The best weapons for a close combat ship?
 
[computer voice]"Venting atmosphere... inertial compensators off-line... initiating 20-G acceleration... have a nice day http://www.shrapnelgames.com/ubb/images/icons/icon7.gif[/computer voice]

Baron Munchausen August 16th, 2001 08:16 PM

Re: The best weapons for a close combat ship?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tesco samoa:
Must be my imagination that has blinded me to that fact. I always assumed that the MC controlled ship would just be computers and components fully automated. I still do not see how a boarding party of space marines can just take over a ship. But thank you for letting me know. I have a few adjustments / upgrades to make to my ship classes. <HR></BLOCKQUOTE>

Even more than that, if the ship is designed from the beginning as a computer-controlled ship, who says it even has corridors or any other spaces for humans to enter? It seems to me that you'd pack the ship together as tighly as possible to make it efficient and deadly. Thus the space savings by dropping crew quarters and life support. No corridors, no air conduits, etc. This completely skips the issue of lack of life-support, of course. The marines would have to live in their space suits after taking a computer controlled ship. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

I guess the marines live in their space suits for a while anyway if they take a ship with an alien race's life support (different atmosphere!). Ever wonder why life-support doesn't reflect atmosphere types? Shouldn't you have to refit a captured ship with life support for your atmosphere if it comes from a race that uses a different atmosphere? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


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