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-   -   Next Patch wishes.... (http://forum.shrapnelgames.com/showthread.php?t=3880)

capnq August 15th, 2001 04:56 PM

Re: Next Patch wishes....
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>13) I would love to have a real time feature.<HR></BLOCKQUOTE>

Real time BAD. Turn based GOOD.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>What I mean by that is, the game does not require me to conduct a turn. It does it automatically. From what I gather, the game's date indicator is set up for this feature, but it has not been implanted yet.

The benefits to this added feature are great. The game would continue even if you walked away. Everything would progress as you have ordered, and the game would take on a more real time feel.<HR></BLOCKQUOTE>

The only benefit I can even imagine for this is testing AI mods in long games. To quote someone else in an old thread I can't find, "Do you want to play a game, or run a sim?"

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Games with such a feature:

Rebellion
AOK
AOE<HR></BLOCKQUOTE>

I found Star Wars Rebellion to be unplayable because of this feature, and decided not to buy the other two because of it.

Being forced to make decisions in an arbitrary time limit about things that take months in game time is ludicrous.

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Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Saxon August 18th, 2001 07:24 AM

Re: Next Patch wishes....
 
Only two things upset me, I guess I am easily pleased.

1. If I want to upgrade facilities, I have to go to that list with small print showing all facilities on each planet. I could buy a bigger screen or a we could have a feature that allows you to see all facilities of type x. I don’t trust the ministers to upgrade things properly.

2. As mentioned by others, a way that lists stay where you had scrolled to, rather than always jumping to the top. This would make playing the big galaxies a lot nicer. Right now, I swear my way through the start of every turn as I have to repeatedly scroll through long lists of news from my mighty empire, especially the construction news.

Slaughtermeyer August 19th, 2001 09:37 PM

Re: Next Patch wishes....
 
It would be nice in simultaneous games if you were warned immediately if a retrofit intention exceeded the 50% limit, instead of waiting until next turn to find out that absolutely nothing was done due to exceeding the limit.

Phoenix-D August 19th, 2001 11:36 PM

Re: Next Patch wishes....
 
Saxon, about upgrades:

Just hit "upgrade facilities" from the construction list screen, and any upgrades will be automaticlly added to the construction list. No ministers involved.

Phoenix-D

Fyron August 20th, 2001 07:22 AM

Re: Next Patch wishes....
 
  1. <LI>Allow multiple happiness modifiers to stack together. Purpose: allows things like Forced Labor Camps and Forced Breeding Facilities to lower happiness. A UPC would offset the penalty somewhat. Currently, a UPC completely nullifies it.

    <LI>Allow negative happiness modifiers from facilities to cause anger and riots. Currently, negative modifiers lower happiness level to Indifferent and then stop.

    <LI>Allow negative population growth modifiers to work. Purpose: an Inquisition facility. Increases happiness in conquered territory very rapidly (8-10%, instead of 3%, and only takes a turn to build), at the cost of a few (100) million dissidents.

Saxon August 20th, 2001 08:05 AM

Re: Next Patch wishes....
 
Phoenix-D,

There are reasons I am still a Private First Class! Thanks for the tip on upgrades, I will give it a try.

capnq August 20th, 2001 08:55 AM

Re: Next Patch wishes....
 
On (F4) Colonies screen, it would be nice if clicking on the Pics column header sorted the entries from largest to smallest the same way the resource value columns do, instead of the opposite as it does now.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Quikngruvn August 21st, 2001 06:23 AM

Re: Next Patch wishes....
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
On (F4) Colonies screen, it would be nice if clicking on the Pics column header sorted the entries from largest to smallest the same way the resource value columns do, instead of the opposite as it does now.
<HR></BLOCKQUOTE>

Or, to sort either way. Click a column once to sort ascending, click it again to sort descending.

Quikngruvn

Arc.Smiloid August 21st, 2001 07:55 AM

Re: Next Patch wishes....
 
please excuse me while I vent off some frustration. It seems to apply here.

While preparing to begin my own mod for the game I was reminded of some of SEIV's infelxibilities as far as modding a different game mechanic. I looked at methods at working around it, but doing so would completely ruin my intended idea.

Seeing how MM has his hands full finishing the game, Its probably only a matter of time until I get what I wish for. But by that time, will I be too busy playing other games like MOO3 to care?

Still, I admire his dedication and hard work. I still enjoy playing the game as is, but I still want to engineer my own mechanics.

Thanks for tolerating my rave.

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tesco samoa August 28th, 2001 09:29 PM

Re: Next Patch wishes....
 
Ok after playing some SIM games as opposed to straight turn based games. here are the fixes I would like to see.

1. fix the bug with colony ships. Pain in the $%^ ( send colony ship from the planet window) ( how they lose commands at random)
2. Make all lists and reports sortable.
3. completely rewrite the combat part of the game. what is there right now does not work (simulators and actual tat combat)


Another question where does the unused movement points of a ship go??

You know like the scout ship finds a new system and then wastes the rest of its movement for that turn.

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