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-   -   No Magic sites (http://forum.shrapnelgames.com/showthread.php?t=38891)

fictionfan May 24th, 2008 11:59 PM

Re: No Magic sites
 
Quote:

IndyPendant said:
This is very interesting to me. I think if I were creating it, I would use these settings:

Definite:
--Age: Late
--Map Size: 200-300 provinces
--Magic Sites: 0
--Spell Level Limit: 3
--Research: Very Hard
--Pretender: Limited to level 6 in all schools of magic
--Worthy Heroes mod
--Conceptual Balance (Pretenders and Scales ONLY) mod

Possible:
--Ban Ermor and R'lyeh
--Few scattered water provinces, rest land
--Pretender limited to level 4 in all schools
--No independents mod
--Level 1 spells moved to level 2, 2 moved to 4, and 3 to 6
--Ban Caelum and Arco (tramplers may be overpowered)
--Limited selection of MA and EA nations permitted if desired (i.e. MA Man, EA T'ien Ch'i, etc)

That is good, but I want the age to be early because I know that age best.
Also the pretender should perhaps be limited to no magic boost at all.
Maybe we can make magic research it's self against the rules

I am sorry, but I do not know what Worthy Heroes mod is.
For Conceptual Balance do you mean everyone should not be able to get any dominion? because that would be for another game.

jimkehn May 26th, 2008 11:19 AM

Re: No Magic sites
 
I like the idea of limiting bless to 4, at least I like it better than no bless at all.

fictionfan May 26th, 2008 02:10 PM

Re: No Magic sites
 
alright it was only a suggestion


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