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Re: Tartarians in 3.17
Pillaging causes lots of unrest. You don't want keep the Tartarian-summoner in an uncastled province where he and his boosters would be vulnerable, which means that province is also a place for recruitment, and unrest over 100 will prevent that.
It isn't a huge deal, of course, unless you have dozens of Tartarians in your capital and you really want those capital-only Arch Theurgs or something. |
Re: Tartarians in 3.17
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Jazzepi |
Re: Tartarians in 3.17
One of my SS Tarts shows "God Call". Wonder who he's calling? I'd hate to meet the God of the Tartarians. http://forum.shrapnelgames.com/images/smilies/wink.gif
-SSJ |
Re: Tartarians in 3.17
"We are sorry, Jim Morrison can not be reached at this time, if you leave your name and number....."
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Re: Tartarians in 3.17
Lingchih i feel no sympathy.
I gave you advance warning before the patch to move your tartarians into someone else's lands(not mine of course). |
Re: Tartarians in 3.17
I'll note that it seems that the Gath national Death summons also have Shattered Soul; the one I had was at 5.
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Re: Tartarians in 3.17
Yes, Ashdod also has a Death Feast or something that summons a ghostly Melqart who has Shattered Soul(15). I like the fact that Shattered Soul generalizes to all escapees from Tartarus. My favorite command so far: "All will be ashes."
-Max |
Re: She Broke my heart, my undead Tart...
I think the "destroy lab" is the most dangerous.
SSJ, In our game, when your Tart called god, my pretender's phone rang. This should be telling you something... |
Re: Tartarians in 3.17
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Re: Tartarians in 3.17
in general i think the safest place for my tartarians are in my enemies lands! I wonder if they are laying siege to an enemy castle and get the "destroy temple " command whether they can take out an enemy temple?
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