![]() |
Re: Dominions Nations Evaluations ;)
A good idea, this - although I dont feel I've played enough different nations enough to rate the ones I have in relative terms to contribute.
|
Re: Dominions Nations Evaluations ;)
It's been a while since I played...
MA Shinuyama 23432 : Just awful until you get a small economy going (easier said than done with their less expensive troops!), great summons mid/late but lack of astral hurts, can be difficult to survive at times. Really cool nation to play with though, one of my favorites. LA Man 1??11 : I couldn't get anywhere with these guys! Just terrible I thought MA Abysia 55334 : Strong early/mid, less so later, really easy to use, going to have to learn blood magic, not so much fun to micromanage that EA Ulm 45224 : Strong early, best mid, not many options late, there's some small intricacies to use them to their full ability, but not hard to be effective until late game just massing troops I have dabbled with others, but not enough to rate them. |
Re: Dominions Nations Evaluations ;)
I know the point of this thread isn't not to nitpick individual ratings, but it doesn't seem like some healthy discussion would do any harm.
Quote:
Quote:
Quote:
Quote:
Quote:
Anyway, I hope no one minds a little commentary, feel free to pick at my ratings. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Dominions Nations Evaluations ;)
I don't mind at all.
EA Ulm has few options late game. Their mages can be difficult to get high paths for and they lack astral and significant death magic, and if your pretender can't summon anything powerful, those forged items don't really have a place to go. Their national summons are terrible IMO, and Troll King is about the best they can do without empowerment. I think they're a lot stronger mid game with huge stealth armies and good mass buffs on the battlefield. Flaming Arrows and Wind Guide are both 4 level research spells, which I didn't think was early game. I don't think they have a lot going for them. They've got stealthy heavy infantry that's kind of expensive and can't be blessed (or maybe they can since a patch?) because they lack a stealthy priest. The crones are old. Their national troops are nothing to write home about either. That's why I gave them a 1. You can average it out with somebody who thinks they're good http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif Maybe a little overboard with Abysia haha Demon Knights and their sacreds are pretty scary, and their assassins are pretty nice whether they're assassinating or just fighting. Limited paths on their mages and good fire boosters are a problem, of course. Yeah, probably too high. |
Re: Dominions Nations Evaluations ;)
Quote:
|
Re: Dominions Nations Evaluations ;)
Ah, could be! My fault then.
|
Re: Dominions Nations Evaluations ;)
QM,
I'll note up front that I waited until Jim lifted the "experience" restriction until I posted. There's a lot I don't know about the game. Nevertheless: I see Ulm being quite strong early on because they have great troops, but as the game wears on that matters less and less. I'm less impressed than you are by Ulm's weak mages. Forge bonus is nice, but if you're just using that bonus to forge equipment to bring you up to the same level everybody else has naked I don't see that as much of an advantage. Ulm kind of peters out in my eyes as its troops become less relevant. C'tis has a strong expansion story in the early game largely because of the Elite Warriors and the charioteers. I do have trouble with them if I run into cold scales, and maybe I should have rated them lower on the "ease of use" because of that. But the troops are very good, skelly spam is easy to research, and Sauromancers are cheap. Perhaps I'm overestimating Marverni--it's been a while since I played them--but I quite liked their Ambibate Nobles and all the javelin-carrying troops. I thought they were pretty solid, especially after you cast Strength of Giants. Basically, "early game" to me means "before mages are really relevant." So my early game ratings are mostly about troops. -Max |
Re: Dominions Nations Evaluations ;)
Quote:
I also strongly disagree about Ulm's forge bonus wearing down with time. The late game revolves around thugs and SCs for the most part, and while there is little worthwhile to forge early, you are pouring maybe even the majority of your gems into it by the late game. |
Re: Dominions Nations Evaluations ;)
Ooohh, this is good, I like it. http://forum.shrapnelgames.com/images/smilies/wink.gif
You are free to debate these issues in this thread QM, it helps increase interest and overall accuracy. Just as long as you don't scare people off, but so far you come off as knowledgeable rather than arrogant (someone would have to be pretty thin skinned to make that leap with you, I think), then we're doing good things here. 8 ) |
Re: Dominions Nations Evaluations ;)
Quote:
I don't know, I find it pretty useful in conserving earth gems at least. The earth boots are pretty popular items for my mages. |
All times are GMT -4. The time now is 11:22 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.