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Re: Any interest in a RMG?
Another example. This is a Tower map.
Tower_1 I found some interest in this as a different type of game. Generating 1500 provinces only wide enough for the game to place one nation at a time stacked. Each player only had to concern themselves (mostly) with the nation on top or below them. There were also pipeline maps which were the same concept but running sideways instead of up and down. Maps like this would be great if they would wrap top-bottom for Tower and left-right for Pipeline. Which reminds me. Does your generator mark off bad starting locations? Is that configurable as to the number of neighbors for consideration? Does it not mix land and sea neighbors in that count? Feel free to turn me off anytime you want. This is one of my attributes (pro or con) that I store and generate lots of "and this too" ideas. By the way, seperate parameter files will be great. It will make it easy for me to script randomization within acceptable parameters between runs. |
Community Map?
This thread makes me wonder if anyone's ever thought of a community effort map? We could take a 1500 province map-maybe Agrajag could make us a set to choose from? Gandalf could set the perimeters, and everyone could pick a portion of it to design provinces, do supplimentary artwork, write background for it, etc. I'd be willing to volunteer to coordinate the effort, as my time allows, as long as I was exempt from doing any heavy computer lifting-all I've got is my work computer and 3 busted up laptops.
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Re: Community Map?
a couple of variations on that idea, yes.
But by all means, please feel free to try again. Start a thread. |
Re: Community Map?
I'll do just that.
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Re: Community Map?
Hmm, Pardox's RMG looks pretty sweet. Probably sweeter than what I could finish before being drafted into the military http://forum.shrapnelgames.com/images/smilies/frown.gif
And it doesn't look like there's anything specific for me to do that he didn't already. (Since he has wrap around maps, and you said he has icons) So perhaps I should just work on my RMG for fun when I feel like it? Quote:
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For example, if you picked up my code, you could have "stolen" fractal.cpp and fractal.hpp and used them as-is on any program, since they provide a pretty much self-contained "package" for generating fractal heightmaps. Quote:
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Though thinking about it thoroughly, I have to give a "warning", to be as customizable as possible will also give pretty big config files. (for example, if you wanted to control the color of every possible combination of terrain tags you'd have to manually define colors for ~70 different combinations. [theoretically you'd have 8388607 combinations, but most of them don't really make sense together, or don't really deserver their own color. nor would they be possible.] ) Or are you talking about separate files for separate parts of the data? (like a file for colors, a file for thresholds, a file for heightmap settings etc.) Re: Honeybadger Your community map thread doesn't seem to jive well with my random maps, since you have people predefine what their provinces are like, and you aren't guaranteed to get a map that fits their desires. A more sensible approach for using a random map would be to select one map and then give sections of it to certain people. (This applies to any random map, not just my own) |
Re: Community Map?
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Re: Any interest in a RMG?
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Tell you what, I'll try to focus on getting something which compiles, runs and generates a map. Then all of us who feel like it can work on the fun stuff together. I'm away from home for the weekend visiting with my gf's family, but I will see if I can post a thread with a screenshot when I get back. I don't want to hijack another thread http://forum.shrapnelgames.com/image...es/redface.gif |
Re: Any interest in a RMG?
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It can currently generate maps, place provinces and draw borders. It still needs some improvement on the last two until they are correct. After that there's actually generating the .map files (which shouldn't be hard, as I already store information of all neighbours and the terrain bitmask.). After that, all that's left is making everything customizable rather than having almost all values hard-coded, and making the maps look graphically prettier. Then I can release version 1.00 and start improving it based on suggestions http://forum.shrapnelgames.com/images/smilies/happy.gif Oh, and if you feel like blowing new wind into my sails, then you are doing so with your inclination to host some maps generated with this RMG on your site. This is because I'm about to add a few things which will be quite computationally expensive http://forum.shrapnelgames.com/image...ies/tongue.gif Quote:
(Of course, there's always the option of providing more than one option http://forum.shrapnelgames.com/images/smilies/happy.gif) Quote:
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Re: Any interest in a RMG?
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