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-   -   Andean Zorro - MA/diff_research/VPs - game started (http://forum.shrapnelgames.com/showthread.php?t=39275)

Omnirizon June 18th, 2008 12:23 PM

Re: Andean Zorro = MA; diff research/VP victory -
 
alright DC. your on board and this game is now closed. I'll send llama an email and let him know we're ready. start making pretenders.

unless Janim AND DonC vote otherwise, it looks like VPs are in capitols only, and 50% of them to win. I've never played with VPs before (only read they do limit game length a bit), so we'll see how this works out.

we still need a tie breaker on graphs. if DC or Janim don't pick one way or the other; then they may just get left off.

CBM is off, Indies are 7, HoF is 10, sites 50, and map is Cradle.

DonCorazon June 18th, 2008 12:39 PM

Re: Andean Zorro = MA; diff research/VP victory -
 
Since it is a VP game, I guess I'd prefer Graphs On to make it a bit more challenging.

Kojusoki June 18th, 2008 12:59 PM

Re: Andean Zorro = MA; diff research/VP victory -
 
if its not too late, id like to take Machaka...

Omnirizon June 18th, 2008 01:30 PM

Re: Andean Zorro = MA; diff research/VP victory -
 
sorry Kojusoki,

We've reached the limit for the map we're using, and I've already sent llamabeast our game settings and number of players.

If one of our signed up players ends up being a no show, I will PM you.

Ironhawk June 18th, 2008 02:55 PM

Re: Andean Zorro = MA; diff research/VP victory -
 
Just FYI, after playing many VP games, I can tell you that 50% of VPs is too high - Especially on a big map. It seems like you are trying to shoot for research and victory settings which will prevent researching all paths. But your game will drag on forever with a VP setting that high.

I know it sounds low, but 30-40% of cap VPs is usually about as much as any player can manage in a reasonable amount of time.

DonCorazon June 18th, 2008 04:53 PM

Re: Andean Zorro = MA; diff research/VP victory -
 
I agree with Ironhawk. I had forgotten the VP ratios I have used in the past but now that I recall, 30% is about right. It worked well in Epotara, http://www.shrapnelcommunity.com/thr...art=1&vc=1, which ended around turn 60 or so and was a nice-paced game.

Omnirizon June 18th, 2008 05:04 PM

Re: Andean Zorro = MA; diff research/VP victory -
 
thanks ironhawk,

I was thinking around 40% would be more reasonable for my goals, but having never played VPs, was just going to roll with 50% since it was suggested. This game is kind of an experimental one to gauge the balance of the settings anyway.

Is 40% a good compromise? Or are people hard on 50%?

Since we are using capitals as VPs, and tracking them manually in the forum, it isn't an issue to switch this up at anytime. If someone reaches 40%, and people want to push on, we can up it to 50%, or even just call the "official victor" then, but go ahead and continue the game to standard victory; just for fun.

BigDisAwesome June 18th, 2008 07:56 PM

Re: Andean Zorro = MA; diff research/VP victory -
 
Either way works for me. I was just supplying ideas with my posts before.

Cerlin June 18th, 2008 09:46 PM

Re: Andean Zorro = MA; diff research/VP victory -
 
40% is good. http://forum.shrapnelgames.com/images/smilies/happy.gif especially with hard research.
I agree with DC too that it is really important to have graphs with VP's so you can try to prevent the win.

StrictlyRockers June 19th, 2008 01:58 AM

Re: Andean Zorro = MA; diff research/VP victory -
 
I'm looking forward to getting this one rolling.


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