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-   -   semi blitz (http://forum.shrapnelgames.com/showthread.php?t=39438)

Lingchih July 3rd, 2008 08:26 PM

Re: semi blitz
 
Yes, I think your blitz server would be perfect for this. Just don't want to overload it, since it's hosting two more large games now.

Thanks

JimMorrison July 3rd, 2008 08:50 PM

Re: semi blitz
 
Quote:

Gandalf Parker said:
Did you want something different than the blitz server?
http://game.dom3minions.com/bin/blitz_chk.cgi
I can open more if you need it.

Well the plan is to have more nations, and a slightly larger map than that. It would be half blitz, but then half normal game, is what it looks like it's shaping into.

But beyond the basic game structure, your blitz server is operating as PBEM, or direct hosting? I sort of wanted to avoid the PBEM setup, as I just thought it might overly complicate things with that many players involved.


Note to everyone else - if I do host this game, I have no fancy automatic notifications or anything - and I won't be making my own. So if you're not okay with that, then I'd like to hear about it rather than people being surprised.

JimMorrison July 3rd, 2008 08:56 PM

Re: semi blitz
 
Quote:

Lingchih said:
Yes, I think your blitz server would be perfect for this. Just don't want to overload it, since it's hosting two more large games now.

Thanks

Damn I hate when I don't see there is one more post on the next page. http://forum.shrapnelgames.com/image...ies/tongue.gif How big are the games? I don't see that info. Also, having never attempted to use that server, I'm not really sure what it is capable of managing, just that the page I got said 2-4 players on a 50 province map. http://forum.shrapnelgames.com/image...ies/tongue.gif

Lingchih July 3rd, 2008 09:47 PM

Re: semi blitz
 
It will host big games too. In fact, Fallacy and Figment are running on it now, since Velusion's server that was hosting them died.

It is a network server, and not PBEM. I have used it for blitz games in the past, and it worked well. Gandalf might have to reconfigure a slot for this one, but that is no big deal.

Until we get more than 3 people though, the point is moot!

JimMorrison July 3rd, 2008 10:04 PM

Re: semi blitz
 
Hah! It's all relative. http://forum.shrapnelgames.com/images/smilies/wink.gif I think this is going to happen, probably next weekend, so I don't want to deal with all of it at the last minute. http://forum.shrapnelgames.com/image...ies/tongue.gif Especially if it involves asking Gandalf to take any time to get it working right for us.

Is there the ability to change the hosting schedule and whatnot without having to track down Gandalf? Would be kind of funny if we played 4 hours of turns with 15m quickhost, and then couldn't switch it to daily at that point, and 30 or more turns passed with everyone stale. >.>

Lingchih July 3rd, 2008 11:41 PM

Re: semi blitz
 
You control the admin, not Gandalf. At least you should control it, since you are the main poster to this thread.

I'm not sure how you do it, with Gandalf's server, since I have never administered a game. But I am sure it is pretty easy. Just send him a PM with a request for instructions.

StrictlyRockers July 4th, 2008 12:09 AM

Re: semi blitz
 
I'll take Arco.

I vote for normal rules allowing instant rushing.

Omnirizon July 4th, 2008 01:29 PM

Re: semi blitz
 
Shinuyama!

full contact is fine with me.

There's no reason why we HAVE to put the server on 15m quickhost. Leaving it on 24hrs is fine because it will process as soon as we all send in turns.

EDIT: and just to confirm. the blitz portion of the game is this sunday only? I can do that, but may not be able to the following sunday.

JimMorrison July 5th, 2008 04:58 AM

Re: semi blitz
 
Quote:

Omnirizon said:
Shinuyama!

full contact is fine with me.

There's no reason why we HAVE to put the server on 15m quickhost. Leaving it on 24hrs is fine because it will process as soon as we all send in turns.

EDIT: and just to confirm. the blitz portion of the game is this sunday only? I can do that, but may not be able to the following sunday.


We may still need a couple more people to make a proper game of it, so it may not be until next week that we try one of these.

I did want the fast turn timer on though, to encourage a sense of urgency. http://forum.shrapnelgames.com/images/smilies/wink.gif No staring at your neighbors for 10 mins on turn 2, debating between attacking the 30 Heavy Inf, or the 50 Deer Tribe. http://forum.shrapnelgames.com/image...ies/tongue.gif

StrictlyRockers July 5th, 2008 05:21 PM

Re: semi blitz
 
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