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Re: Battlefield spell + retreating?
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The polls that have been done are self-selecting, so only the people who are trying to make a point participate. I'd bet dollars to donuts that if you tracked SC use and beliefs on this issue, players would be sharply divided between people who focus on SCs and think it's "cheating", and those who use a wide range of tactics and consider it fair game. |
Re: Battlefield spell + retreating?
yeah, sorry but the difference is clear even to me, who surely I'm not here from an year and a half ^^
That's not the problem about one (cheap) tactic destroying an (expensive) one, or a lot of strategies would be unlegit. This one just has this "feeling of unfairness" and "annoying" nature llamabeast talked about. A mage which comes, casts 2 spells, then goes away - and the spells continues to go on, undispellable, damaging every kind of army. No possibility of a lucky shot, and quite difficult ways to prevent. I mean, I don't even know why am I arguing about this, it's so clear that all the current MP games decided this is unlegit. So why to defend this, you can't use it anyway, so wouldn't it be better if it gets nerfed down a bit in a way that even makes logic sense? This tactic would become possibly USABLE, why not, with a niche usefulness, adding one more to the many various strategies which make this game rich! Everybody happy http://forum.shrapnelgames.com/images/smilies/wink.gif as it is now, nobody can use it anyway |
Re: Battlefield spell + retreating?
Haven't the devs said that the MoD+retreat thing exploits a bug?
Shouldn't that end the argument? Or has this become a discussion of literary theory? |
Re: Battlefield spell + retreating?
I count the spell "fair but annoying." I would personally prefer to play with the MoD mod, but I don't think it's unfair--merely jarring to suspension of disbelief.
-Max |
Re: Battlefield spell + retreating?
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Re: Battlefield spell + retreating?
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Or moving your armies with magic or flight so that they don't know where know where to send the one or two mages who can cast the spell. Or using small, elite armies that will Retreat after a few losses combined with cutting behind provinces so that you don't lose much to an MoD attack and their retreating mage dies as he has no province to retreat to. Or casting MoD first. Or casting spells that are always successful like Petrify or Claws of Coctyus so that they can't cast the spell. Of putting up Astral Corruption so that any Cloud Trapeze chicanery starts eating their mages. ...and that doesn't even count the dozens of way of killing the mage in those first two turns. ------------ Pffttt. At the end of the day anyone focusing on MoD ambushes will lose so many mages and expensive Air items that whatever war they are fighting is going to be going badly for them very soon. |
Re: Battlefield spell + retreating?
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-Max |
Re: Battlefield spell + retreating?
This thread is epic lulz.
Can't we just link to the old one where like two people tried to defend to the death how everything, no matter what, if possible using the game interface should be allowed? I think it was Foodstamp and K. Jazzepi, IN UR GAME, FLOODIN UR INVENTORY WIF SLAVE COLLARS |
Re: Battlefield spell + retreating?
http://forum.shrapnelgames.com/images/smilies/fear.gif Damn, I raelly don't understand why people didn't defend to the death the MoD+retreat tactic when it was made unlegit in all MP games, saying it can be countered so easily etc. etc. etc., but defend it NOW that, and at least it was my hope when I opened the thread, we could hopefully find a reasonable solution to make it less unbalanced and with its usefulness, by a mod or a rebalance in a future patch (I know devs patch what they want, obviously, but maybe driving enough attention around the problem http://forum.shrapnelgames.com/images/smilies/happy.gif ...)
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Re: Battlefield spell + retreating?
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The silent majority speaks volumes. |
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