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Re: Our beloved Pretenders!
I guess it depends how strong the reinvig is and what his items are like. Those are all new items - were there no suitable existing ones?
He looks like he'd be a strong expander and able to lay down a bless too. |
Re: Our beloved Pretenders!
@ Sombre,
I'm really, really glad of it. Opening the 3ad I was just looking for a friendly talk about the "signature" of the game - the Pretender Gods. If this thread gives ideas to the modders, even if it isn't of course my merit, I'm happy for that. I'd even like a lot if the devs take in consideration boosting a bit some of the national pretenders which have just the national paths... I.e. the Ageless Olm, which many rightly appreciate, costs 50 points, isn't an invincible SC, has no easy access to other paths and has just E1W1, paths which EA Agarthan national mages have in great quantity. Boosting it at E4W3 takes 72 points, for a grand total of 122 points. It wouldn't be logic to give him Fear or Awe or Petrify, but if he was already E4W3 and costing just 70 points i.e., it would be more appealing not just for the die-hard roleplayer but even a little more for the minmaxer - it wouldn't do anything for magic diversity but blessing the pale ones would be easier and the Olm would be a nice mage by itself, thematically worshipped by the Ancient Ones for his deep inbuilt knowledge of their magic http://forum.shrapnelgames.com/images/smilies/wink.gif Multi-nation pretenders don't need it IMHO as many are strong by themselves, and many times you can choose them to diversify your magic with paths your nation usually don't have easy access to. Titan pretender also maybe, they make up for that with their full slots. Just my idea of course ^^ |
Re: Our beloved Pretenders!
Eh, I didn't so much mean that this thread influenced the new CBM version, more that people who like unorthodox pretender choices and thematic national gods would probably be happy with the changes in cbm 1.3
So the thread and the coincidental release of 1.3 go very well together. |
Re: Our beloved Pretenders!
"I guess it depends how strong the reinvig is and what his items are like. Those are all new items - were there no suitable existing ones?"
Reinvigoration 2, animal awe 9. I like creating new items! The Living Vine Shield is a slightly better vine shield. But the pretender has entanglement even without the shield. That is because you cannot mod special abilities into shields. Blood Stained Spear is 12 ap w/ decay. May be more thematic to have the spear poison. Helm is nothing special. |
Re: Our beloved Pretenders!
Poison is probably better. More appropriate for a hunter. And decay is fairly useless for an SC.
I'm not sure about the Vine shield. It may be a little to much to have him keep entanglement when you replace the Shield? The earth is nice for Man, both as a bless and to give access to hammers. They still desperately need access to Astral and/or Death, though. 50 path cost makes it reasonable to add magic. |
Re: Our beloved Pretenders!
Only a developer(i think) can mod special abilities into shields at this time). And it is not unthematic for a Hunter with Nature magic to be able to entangle his enemies. It is after all, a nature spell.
It is more important to me to have him have the entangle ability, then worry about him having it down the road when/if the shield is replaced. |
Re: Our beloved Pretenders!
@ Sombre,
oh, ok, sorry for misuderstanding http://forum.shrapnelgames.com/images/smilies/wink.gif I'm glad anyway that this 3ad has a role http://forum.shrapnelgames.com/image...es/biggrin.gif @ Xietor, this pretender is very nice for a mod with strong pretenders! If I can give a little and humble suggestion, he shouldn't have hand slots. His nice weapons and the shield are so thematic and "personal" to him that it shouldn't be possible to change them with something else, obviously IMHO. 'gratz anyway http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Our beloved Pretenders!
With all the new weapon modding commands going in I wouldnt be surprised if armor modding was next.
http://ulm.illwinter.com/dom3/dom3progress.html |
Re: Our beloved Pretenders!
I doubt it. Those are new commands are for abilities already in the game for weapons (not items that also happen to be weapons). There are no abilities already in the game tied to armours (again, I don't mean items that are also armour).
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Re: Our beloved Pretenders!
Congratulations, Xietor! He looks quite solid, though I wouldn't think that hunter should have a shield as a standart armament. And the spear can be made two-handed - most hunting spears (non-thrown) were. It's quite possible for him to have entanglement still which can be described as him having deep knowledge of traps also (not that I see it as necessary). He can also summon great hounds... http://forum.shrapnelgames.com/images/smilies/wink.gif By the way I don't think it will be possible to make armor-related abilities any time soon - they look to be either monster- or item-based...
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