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-   -   Fear mechanics (http://forum.shrapnelgames.com/showthread.php?t=39707)

Sombre July 17th, 2008 10:41 PM

Re: Fear mechanics
 
Quote:

MaxWilson said:
Sombre,

It doesn't? I have this vague memory of modding in 99 in some of my test cases and I thought it did give berserk.


Nope. I suggest you test it rather than ust believing me though. Always better to test.

MaxWilson July 18th, 2008 12:21 AM

Re: Fear mechanics
 
True. It's my own fault for posting while I'm AFG (http://xkcd.com/303/).

-Max

Foodstamp July 18th, 2008 12:31 AM

Re: Fear mechanics
 
I think the confusion comes from berserker state giving 99 morale?

50 I think makes a unit mindless, and 30 gives pretender style morale. Been a long time since I modded, so I may be wrong on these.

Sombre July 18th, 2008 06:48 AM

Re: Fear mechanics
 
There doesn't seem to be agreement regarding what 'pretender style morale' actually does/means.

Kristoffer O July 18th, 2008 08:09 AM

Re: Fear mechanics
 
You pretend that you are unbreakable http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre July 18th, 2008 08:31 AM

Re: Fear mechanics
 
-Sombre routs in agreement-

Agema July 18th, 2008 09:29 AM

Re: Fear mechanics
 
So...

Morale gets checked as a unit. So if you have a division of 50 units attacking a scary beastie, let's say only 10 are "hit" by the fear AoE roll, how does that work?

Is there just one roll for the whole division of 50 caused by the effect on a few, where presumably the morale is still averaged for the whole unit, and because 10 have been "hit" they carry a negative modifier, dragging the average down?

Edi July 18th, 2008 10:07 AM

Re: Fear mechanics
 
That's how I think it works, Agema.

Kristoffer O July 18th, 2008 10:17 AM

Re: Fear mechanics
 
That's how I think as well http://forum.shrapnelgames.com/images/smilies/happy.gif

Baalz July 18th, 2008 03:30 PM

Re: Fear mechanics
 
BTW, fear stacks very, very well. Sombre mentioned my dirty horror trick which will rout any SC not mindless or berserk, but you can achieve a similar effect on armies rather than SCs. Horrors don't work very well for this because they spread out, but there are a number of fear aura units - nightmares, demon knights, ghosts, banshees, etc. When they engage in melee while clumped together it's pretty sick the effect on the front line's moral, each block gets hit by multiple fear auras and the moral instantly drops into the negatives most of the time. If you spread them out right so that this affects a significant portion of the enemy forces you don't have to do much fighting. http://forum.shrapnelgames.com/images/smilies/happy.gif

Now what I'm curious about is how the moral checks are handled.

Do multiple fear aura's trigger multiple moral checks?
Does a 100 man squad make a moral check for everybody if just one unit is within a fear aura?
Do you make multiple fear checks if you have multiple triggers - ie hit by agony while inside a fear aura while taking melee damage.


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