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-   -   Artifacts Forgery (starting soon) (http://forum.shrapnelgames.com/showthread.php?t=39810)

quantum_mechani July 31st, 2008 10:59 PM

Re: Artifacts II - Recruiting
 
I think you miscounted, we are short 3 by my count (jazzepi seems to have pulled out).

DakaSha July 31st, 2008 11:10 PM

Re: Artifacts II - Recruiting
 
yeah possible i only went over it quick. well then 3 more!

konming July 31st, 2008 11:22 PM

Re: Artifacts II - Recruiting
 
What map are we going to play? I was hoping for a pure land map with 15 province/player.

quantum_mechani July 31st, 2008 11:24 PM

Re: Artifacts II - Recruiting
 
Well, the easiest would be the same as the other artifact game. If people have strong preference though, I could be convinced to set one up on a different map.

konming July 31st, 2008 11:32 PM

Re: Artifacts II - Recruiting
 
19 players for less than 190 land that's rush heaven.

And considering Antilarium is minimally balanced for 9 land players (some players get all the waste provinces around him, but at least capitals are far away), 19 players would mean someone has nothing but waste close to his capital.

DakaSha July 31st, 2008 11:40 PM

Re: Artifacts II - Recruiting
 
as far as i know the cracks in irc are setting it up inm a balanced way. at least thats what ive heard out of their discussions

quantum_mechani July 31st, 2008 11:46 PM

Re: Artifacts II - Recruiting
 
I'll also note rushing is a heck of a lot harder with human pretenders.

konming August 1st, 2008 12:21 AM

Re: Artifacts II - Recruiting
 
You can easily get F9W9 for mictlan and quite decent scales with an arch mage. Remember in CBM 1.3 rainbow mages get a decrease in cost. Or E9N9 bless for utgard. And so on. Let's not forget about elephants. With many capitals 3 hexes away, it is kind of hard to defeat elephants in your capital in turn 5.

konming August 1st, 2008 12:22 AM

Re: Artifacts II - Recruiting
 
And with human pretenders, it is a heck lot of harder to defend against rush for some nations.

konming August 1st, 2008 12:35 AM

Re: Artifacts II - Recruiting
 
I recommend plain old random map with 15 provinces/player or alexander map - 247 land provinces, with many natural barriers. But if the orgnizer wants to encourage blitz, I am OK with it.


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