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Re: Population Resets to Zero
Good report, Mordici. That's exactly the kind of information that might help solve this.
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Re: Population Resets to Zero
And here I was thinking a signed byte was from -128 to 127.
I far as I'm concerned this is solved. If population growth is not controlled the pop variable overflows and all population is exterminated. Also it is not unheard of for me to have 2000+ gems in MP. I never play game that long in SP. |
Re: Population Resets to Zero
You could just pretend it's an event where the population has reached critical mass and they all die ?
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Re: Population Resets to Zero
Exactly! The peasants were too fruitful and multiplyish, and they have ravaged the soil and water tables. Now there is no food at all and they all die.
To prevent this problem, I suggest massive blood hunting and patrolling to keep the population in check. And if that doesn't do the job, well maybe there's a use for the Implementor Axe after all! |
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