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Re: Prehistoric Mammals
Well, the stats should probably be balanced more scientifically than I'm currently capable of. I can't easily compare them to what's already in the game, which makes it hard. I just wanted to have something in place, incase any new people wanted to use them, and didn't know where to begin.
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Re: Prehistoric Mammals
Oh come on, you don't have a good working idea of how a Glyptodon compares to a Kraken? Pshhhh.....
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Re: Prehistoric Mammals
Well, I'm sure a glyptodon would make a nice snack for the kraken...
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Re: Suggestion for new Cave Units.
I had the thought that it might be cool to have elemental versions of existing creatures, as Independents. Like a Hydra earth elemental, or giant ants of elemental fire.
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Re: Suggestion for new Cave Units.
Probably would be too much. Prehistoric mammals are good enough, but right now I am not sure where to place them in the game context... But maybe some use will show itself - there was an idea about "prehistoric" mod with cavemen replacing humans as main race (Gandalf's, I believe)...
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Re: Suggestion for new Cave Units.
Mine too, I'm afraid...
I think prehistoric creatures-atleast in terms of within the last 30,000 years-ought to just show up occasionally as EA Independents-they'd just be survivors. If we ever get a magic system that's Age-specific, then maybe they can be generic summons, also. Can we currently mod in generic (non national) spells? I think we can...if so, it could be worked around by creating an EA mod with those types of summons. Maybe someone should just make a Caveman nation and give them prehistoric critter national summons and recruits? |
Re: Suggestion for new Cave Units.
Quote:
That would be so awesome. "Cromagnia - Land of the Lost" ;) Sloth riders, and 6 foot dragonflies, and Allosaurs covered in pungi sticks! :o |
Re: Suggestion for new Cave Units.
Land of the Lost, eh? Someday I'm gonna have to buy the original series on DVD. That show was freaky weird.
http://en.wikipedia.org/wiki/Land_of...ies#Altrusians I'd recommend doing a mod nation combining cavemen with elements from Land of the Lost, except that I'm already working (not very hard) on a nation that summons creatures from the past and the future. It's Lovecraftian, though, based on the Fungi from Yuggoth. Still, a Land of the Lost nation could be really interesting-with Sleestaks, Altrusians, those crystal matrixes they used sometimes, pylons, skylons, the Library of Skulls, dinosaur summons, invisible aliens, and other weirdness. |
Re: Suggestion for new Cave Units.
What Allosaurs did to you??! :P
Considering initial question - iirc, generic spells can be modded in quite readily. It's adding them for only part of nations which can be tricky... |
Re: Suggestion for new Cave Units.
Would a moderator (or anybody else with a few minutes on their hands) mind posting the image of the Hyaenadon into my Aksum thread? I can't download it, and I've since lost the original. Preferrably as a .jpg. I don't seem to be able to retrieve other file types.
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