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Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
vfb,
Subtract 512 from the terrain value for the province that you want to allow as a starting province. For example, province 66's terrain value is 516 (SEA + NOSTART). Change it to 4. Any changes you make to the .map file will only affect new games. (Thanks again for this great map DakaSha! :) ) |
Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
Thanks Ballbarian!
I didn't know "nostart" was part of the terrain bitmask. |
Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
It looks like a connection is missing between provinces #40 and #48.
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Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
wow your right. a whole game was played on this without anybody noticing (or telling me?)
hmm dont like that at all :( |
Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
Not sure if this happens every time, or if its just a fluke, but at one point when i attacked the volcano, several of the burning ones were starving, and some diseased. also, the burning one's slaves burned, and he cast useless holy spells. not sure if any of these are fixable, but just thought i'd mention it.
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Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
oh maybe not enough supplies. i didnt think it would matter though. ballbarian? ^^
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Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
also whats a good item to give the commander to raise the supplies up?
at least this is being tested now :P |
Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
Starvation is an issue for independents.
An easy fix is to use the #additem command to give Endless Bag of Wine and/or Enormous Cauldron of Broth to commanders. Examples: #additem "Endless Bag of Wine" #additem "Enormous Cauldron of Broth" I think the Summer Sword gives a supply bonus as well and might be more thematic in this situation. |
Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
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Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
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i will adress all the issues (and any more we find) after out MP game. i also need to change some starting positions |
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