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-   -   Mod: Mytheology Pretenders 3 (http://forum.shrapnelgames.com/showthread.php?t=40168)

Psientist April 2nd, 2009 03:27 PM

Re: Mytheology Pretenders 3
 
DaveCG: you were absolutely right. I had the unit numbers straightened out in the spreadsheet, but those two units didn't get completely untangled in the modfile. A fixed version of the Mytheology Mod has been uploaded (3.05).

Thanks!

DaveCG April 3rd, 2009 07:42 AM

Re: Mytheology Pretenders 3
 
No problem at all, I'm just really OCD about some things :)

Redeyes April 20th, 2009 03:02 PM

Re: Mytheology Pretenders 3
 
Is Jack of Shadows meant to have Dark Power 100?
It just seems a bit excessive, one-hitting a dragon with every attack just because someone put the light out ;)

The Monkey King seems to be lacking his staff, further, I got the no-monster centurion when summoning allies with him.

Ubbo-Sathla also seems to be lacking a weapon, though he has a "acid stream" attack

Gandalf Parker April 21st, 2009 11:44 AM

Re: Mytheology Pretenders 3
 
As part of the conversation about "any love of Machaka" I started a test game with the Empress of Assassins pretender you gave them.

A) I LOVE that it allows one of my favorite modes of play. An assassin which drops units to test the provinces defenses after each assassination.

B) the description of the Empress didnt mention that she drew creatures.

C) the dropped unit however seems overdone. Assassin Mother is cool but I dont see a way that it being assassin is of any use. Assassin doesnt serve much purpose on follower units.

Suggestion:
a slightly smaller drop-unit and if you want to replace the assassin with something useful then make the drop-unit berserk or in some way unable to rout. That way it is a better test of province strength. The description could be something about fanatical spider children determined to guard the queen at all costs.

Gandalf Parker
--
My favorite mods to play with are:

Streamers and Standards, Worthy Heroes, Mytheology, Magic Site Mod, SingleAge
and of course SemiRandom
any other suggestions?

Gregstrom May 11th, 2009 02:40 PM

Re: Mytheology Pretenders 3
 
Bad news Psientist - I found a bug. I was trying to cast Revelation (not monthly casting), and the game crashed with a 'Nagot gick fel! kv:bad spell mt0' (IIRC).

Sadly, I don't know what this means. I was using the spell with Antilarium, Magic Sites mod and CPCS also enabled, but I'm not sure whether this would cause a conflict.

Any ideas anyone?

Attle May 11th, 2009 02:52 PM

Re: Mytheology Pretenders 3
 
Got the latest patch? I got a similar error due to not having the latest patch.
Also, awesome mod Psi. Jack of Shadows is sweet! =D

Burnsaber May 11th, 2009 03:11 PM

Re: Mytheology Pretenders 3
 
Quote:

Originally Posted by Gregstrom (Post 690332)
Bad news Psientist - I found a bug. I was trying to cast Revelation (not monthly casting), and the game crashed with a 'Nagot gick fel! kv:bad spell mt0' (IIRC).

Sadly, I don't know what this means. I was using the spell with Antilarium, Magic Sites mod and CPCS also enabled, but I'm not sure whether this would cause a conflict.

Any ideas anyone?

Don't know. At least I've had troubles with making holy rituals work, that's why there's none in Holy War, they always crashed the game for me in testing, with that same messsage.

Alpine Joe May 18th, 2009 08:25 PM

Re: Mytheology Pretenders 3
 
I'm looking at the desire pretender for MA man, and while the description says she is skilled in water, nature and blood magic, she comes with only blood magic built in and a very high additional path cost. Was this intentional?

Arcturas May 26th, 2009 10:06 PM

Re: Mytheology Pretenders 3
 
Quick question; is Mytheology compatible with CBM? Thanks.

Attle May 27th, 2009 03:36 AM

Re: Mytheology Pretenders 3
 
It is.


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