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Re: No MA C'tis guides :(
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Re: No MA C'tis guides :(
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I was playing around with c'tis a while ago and I think my scales were some combination of magic and growth, which unlocked the gardner event(blood druid + vines), both the gardner and the vines got sick. The plus side though is that it seems that the event doesn't spawn again unless the druid dies (I tried the same scales with pan and got it, but only once. I tried the scales with other nations and didn't get the event at all), so if you take the mother of serpents (I think she's available for c'tis) you can amass a nice little army of vines and she can heal them up. |
Re: No MA C'tis guides :(
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And if you do have blood, why would you bother summoning Dark Vines? Just make some demons (devils or hell knights) instead, who are disease-immune. |
Re: No MA C'tis guides :(
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The event provides the dark vines for free, it seems that as long as the gardner dies, you'll keep getting the event. Therefore more and more free dark vines. |
Re: No MA C'tis guides :(
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1. Against tramplers. 2. Diversify your army. Opponents would expect skelly spam supplemented by other undead (Bane Lord is an obvious choice) and might spam dust to dust in addition to banishment. Sirrush's speed (relative to other C'yis units) also gives you more battlefield options. BTW, adding equipment to Bane Lords add to its cost significantly and it would still be vulnerable to anti- undead spells. There comes a point where it would not be cost effective. |
Re: No MA C'tis guides :(
Well, if they're not, being plants that naturally live in swamps, they certainly ought to be.
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Re: No MA C'tis guides :(
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That is a really good point, I was trying to get my thoughts into words on this. Sirrush by themselves may not be the best expenditure of gems, but also it seems that overly relying on Bane Lords gives your opponent an idea of what to expect, and thus is also less efficient. Dividing your efforts between your options, with Bane Lord thugs raiding territories, and Sirrush supplementing your primary ground forces, could keep an enemy from being able to focus his own tactics, or even script properly. |
Re: No MA C'tis guides :(
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Re: No MA C'tis guides :(
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Re: No MA C'tis guides :(
If I remember well of my last headache playing MA ctis, the lizard king has a robe. Or nothing, as often robes are not displayed in the commanders equipment. 3 armor I think, due to their tought skin, could maybe survive a shortbow shot. However, you can prophetize one for Fanatism, and as you can't rely on indep commanders, they make effective commanders (one of them can command 120 chaps, saving recruit time for marshmasters)
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