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-   -   No MA C'tis guides :( (http://forum.shrapnelgames.com/showthread.php?t=40205)

Herode August 16th, 2008 11:36 AM

Re: No MA C'tis guides :(
 
Quote:

Originally Posted by ano (Post 631701)
Sirrush is a monster unit while Banelord is a perfect durable commander which with right equipment can easily be turned into horrifying killing machine. Yes, they definitely serve different purposes but I just can't find any for Sirrush :).

Sirrushes are powerful troops. I don't have any MA C'tis save here but I think they are sacred, then a good bless can have interesting effects. And MA c'tis has nature magic, hence has access to GoR if you really want to have a Sirrush commander. I tried MA C'tis once and Sirrushes were my favourite :)

Slobby August 16th, 2008 02:36 PM

Re: No MA C'tis guides :(
 
Quote:

Originally Posted by llamabeast (Post 631500)
HoneyBadger - no, Dark Vines seem immune.

They're not, unless it changed at some point.

I was playing around with c'tis a while ago and I think my scales were some combination of magic and growth, which unlocked the gardner event(blood druid + vines), both the gardner and the vines got sick.

The plus side though is that it seems that the event doesn't spawn again unless the druid dies (I tried the same scales with pan and got it, but only once. I tried the scales with other nations and didn't get the event at all), so if you take the mother of serpents (I think she's available for c'tis) you can amass a nice little army of vines and she can heal them up.

vfb August 16th, 2008 08:49 PM

Re: No MA C'tis guides :(
 
Quote:

Originally Posted by Slobby (Post 631765)
They're not, unless it changed at some point.

I was playing around with c'tis a while ago and I think my scales were some combination of magic and growth, which unlocked the gardner event(blood druid + vines), both the gardner and the vines got sick.

The plus side though is that it seems that the event doesn't spawn again unless the druid dies (I tried the same scales with pan and got it, but only once. I tried the scales with other nations and didn't get the event at all), so if you take the mother of serpents (I think she's available for c'tis) you can amass a nice little army of vines and she can heal them up.

It's already difficult for MA C'tis to branch out into blood. Getting random blood on Lamia Queens is just that, random. And they aren't exactly cheap. Mass indy scouts are just going to get sick and die. Tartarians will get blood, but that's way down the road.

And if you do have blood, why would you bother summoning Dark Vines? Just make some demons (devils or hell knights) instead, who are disease-immune.

Slobby August 16th, 2008 10:24 PM

Re: No MA C'tis guides :(
 
Quote:

Originally Posted by vfb (Post 631836)
It's already difficult for MA C'tis to branch out into blood. Getting random blood on Lamia Queens is just that, random. And they aren't exactly cheap. Mass indy scouts are just going to get sick and die. Tartarians will get blood, but that's way down the road.

And if you do have blood, why would you bother summoning Dark Vines? Just make some demons (devils or hell knights) instead, who are disease-immune.

I wasn't looking at going heavy into blood.

The event provides the dark vines for free, it seems that as long as the gardner dies, you'll keep getting the event. Therefore more and more free dark vines.

Ming August 16th, 2008 10:29 PM

Re: No MA C'tis guides :(
 
Quote:

Originally Posted by ano (Post 631701)

Sirrush is a monster unit while Banelord is a perfect durable commander which with right equipment can easily be turned into horrifying killing machine. Yes, they definitely serve different purposes but I just can't find any for Sirrush :).

Two situations where Sirrush might be better comes to mind (there might be others too):

1. Against tramplers.

2. Diversify your army. Opponents would expect skelly spam supplemented by other undead (Bane Lord is an obvious choice) and might spam dust to dust in addition to banishment. Sirrush's speed (relative to other C'yis units) also gives you more battlefield options.

BTW, adding equipment to Bane Lords add to its cost significantly and it would still be vulnerable to anti- undead spells. There comes a point where it would not be cost effective.

HoneyBadger August 17th, 2008 12:59 AM

Re: No MA C'tis guides :(
 
Well, if they're not, being plants that naturally live in swamps, they certainly ought to be.

JimMorrison August 17th, 2008 02:11 AM

Re: No MA C'tis guides :(
 
Quote:

Originally Posted by Ming (Post 631878)
BTW, adding equipment to Bane Lords add to its cost significantly and it would still be vulnerable to anti- undead spells. There comes a point where it would not be cost effective.


That is a really good point, I was trying to get my thoughts into words on this. Sirrush by themselves may not be the best expenditure of gems, but also it seems that overly relying on Bane Lords gives your opponent an idea of what to expect, and thus is also less efficient. Dividing your efforts between your options, with Bane Lord thugs raiding territories, and Sirrush supplementing your primary ground forces, could keep an enemy from being able to focus his own tactics, or even script properly.

vfb August 17th, 2008 02:30 AM

Re: No MA C'tis guides :(
 
Quote:

Originally Posted by JimMorrison (Post 631902)
That is a really good point, I was trying to get my thoughts into words on this. Sirrush by themselves may not be the best expenditure of gems, but also it seems that overly relying on Bane Lords gives your opponent an idea of what to expect, and thus is also less efficient. Dividing your efforts between your options, with Bane Lord thugs raiding territories, and Sirrush supplementing your primary ground forces, could keep an enemy from being able to focus his own tactics, or even script properly.

Sirrushes are good with regen, and an N4 bless for MA C'tis is nice because you can make shrouds to keep sick indy mages alive. I'm pretty sure a regen Bless stacks with the spell, so it's not like your bless is wasted once you are able to buff the Sirrushes. But then you have to give up on a cheap awake PoD.

krpeters August 18th, 2008 09:47 AM

Re: No MA C'tis guides :(
 
Quote:

Originally Posted by JimMorrison (Post 631496)
I've always been partial to the Lizard Kings. Since you don't have a cap only mage, you can keep up your Marshmaster spam in your outlying castles, and pump out as many Lizard Kings as you need at your home, and they can Smite spam too.

How well armored are Lizard Kings? I prefer the H2s because they're cheaper and I can get several for the price, meaning more Sermons and less frustration when one catches an arrow. But if the lizard kings have enough armor to survive an arrow or two, maybe they're not a bad choice.

Humakty August 18th, 2008 11:29 AM

Re: No MA C'tis guides :(
 
If I remember well of my last headache playing MA ctis, the lizard king has a robe. Or nothing, as often robes are not displayed in the commanders equipment. 3 armor I think, due to their tought skin, could maybe survive a shortbow shot. However, you can prophetize one for Fanatism, and as you can't rely on indep commanders, they make effective commanders (one of them can command 120 chaps, saving recruit time for marshmasters)


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