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Re: Should returning be overridden at all?
I had a similar thing with W9 blessed yavana archers. The idea was to have them shoot 3 times in 2 turns, but instead they moved a little forward every other turn.
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Re: Should returning be overridden at all?
Maybe their target was out of range?
In the cases like this the first thing that should be done is looking into debug log (run dom with -ddd option). |
Re: Should returning be overridden at all?
Targets were in range. One turn they just shoot at the targets and the next they first shoot and then move a little forward. They don't keep their remaining AP to be able to shoot twice next turn, they use them all up by moving forward.
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Re: Should returning be overridden at all?
Whats happening is when your unit is under the effect of quickness, you seem to have a few action points left over, so you automatically use them up and move forward.
Great if you have a kitted out thug/SC as you want to be up close and personal but very bad for missile weapons. It does not effect spell casters who are quickened, as casting 1 spell uses up all action points. Its just a problem with missile weapons/quickness combo. |
Re: Should returning be overridden at all?
Understood. Probably, that's a bug.
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Re: Should returning be overridden at all?
Back to magic duel and returning. A seraph on defence having armor of virtue and casting phoenix pyre to live through magic duels gets magic dueled. He returns to home province with a new effect on him - Dragon master (3).
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Re: Should returning be overridden at all?
Nice bug:)
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