![]() |
Re: Paralysis is overpowered.
Quote:
|
Re: Paralysis is overpowered.
Interesting discussion.
I have a slightly different perspective. I believe the real issue is not so much whether paralysis is too powerful, but whether astral is too powerful as a magic path - especially since Tartarians have now been nerfed. What are other players' views? (Disclosure: I believe paralysis is not overpowered as SC's are not weak even with paralysis as it currently stands - not every nation can access astral anyway. Unstoppable SC's was the bane of Master of Magic and I am glad that Dominions have counters like paralysis and others) |
Re: Paralysis is overpowered.
I think the paralysis spell was designed with CoE in mind. In CoE a paralyzed unit was removed from battle and if you won you got it back. If you lost the paralyzed unit was also lost. Paralysis is supposed to remove a unit from the battle for the remainder of the battle. A poor-mans soul slay so to speak.
Being of lower paths than soul slay it can become quite powerful/accessible, but primarily as a SC-counter. I'm quite fond of SC-counters :) On the other hand I'm fond of scaled effects. I'm not entirely fond of MR-or-die effects (at least in RPG's). That's JK's cup of tea. Since people tend to get emotionally attached to their SC's you might call dom3 a SC-RPG and I understand that people get frustrated when puny mages paralyze their Great God. |
Re: Paralysis is overpowered.
I wouldnt mind seeing the duration scaled back, but not so far as a single d6. In keeping with the original intent for paralyze that KO states above, I think the duration should be something like 10 or 15 base + d6. So in most cases, your SC will be knocked out of the battle, but not killed. But if you are lucky, they may break loose and fight again towards the end.
|
Re: Paralysis is overpowered.
15 base +d6 is quite fine. If you can kill the SC you'll have enough time for it.
|
Re: Paralysis is overpowered.
Quote:
This is how it seems to go in the current version. I'll clarify this a bit more. I don't have an issue with paralysis being efficient and useful. It's the rediculously long duration that I hate. The battles don't last long enough that the 20 - 40 round duration would have time to pass, so at the moment it's practically "paralysed until the end of the fight". That's the silly bit. |
Re: Paralysis is overpowered.
"paralysed until the end of the fight" is still way better than "killed in a single hit". Comparing paralyze to soul slay, which is one level higher and just as easily spammed, I do not see how paralyze can be overpowered. Unless you also mean soul slay is overpowered. Then isn't SC even more overpowered?
|
Re: Paralysis is overpowered.
Quote:
Anyway, I agree on the fact that as an anti-SC weapon, paralyze & some other spells can be interesting. But I'm unable to clearly state how much interesting or spoiling it is. Still reading the discussion with attention, though :) |
Re: Paralysis is overpowered.
Quote:
|
Re: Paralysis is overpowered.
I like the idea of shortening the duration too. Given the way the AI spams paralyze, any unit seriously susceptible to it will just get re-paralyzed anyway. But this way a high-MR SC can still be useful by tying down several mages casting. As it stands, it seems too easy for the mages to go after everyone else instead.
|
All times are GMT -4. The time now is 08:36 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.