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Re: The most dreadful (random) event?
Hydra has 6 hit points for each of its lesser heads, and the greater head has 40. That's 8*6=48+40=88 HP. What's more important, no matter how much damage you do, you can only kill one head per attack. So they laugh off soul slay, or single attack SCs.
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Re: The most dreadful (random) event?
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Especially when they appear in some backwater province of yours, and you need to start doing to micro to scuttle them away to the front line over half a year, where they're basically disposable cannon fodder, anyway. That sucks away at you income all the time. It has improved a bit with the recent nation-specific militia events, though. It's nasty having if a vampire lord decides to take over your capital in the very early game. Another unfortunate thing is when something "gives" you a new magic site like "Deep Cavern" or what it was called or Silver/Gold mines, but overwrites a far better magic site - I think that it can do that, yes? |
Re: The most dreadful (random) event?
Yeah, I remember in one game, a guy's capital was attacked by a bunch of knights on turn 1. He lost all his starting army (they were on patrol) + PD. He cannot recruit, has no army to fight and cannot really do much research. That's tragic.
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Re: The most dreadful (random) event?
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Actually, Oracle has just 10 hp in DomII. They weren't changed. |
Re: The most dreadful (random) event?
"A tribal chief has donated some gold and a magic item to the awakening god."
In this particular game this happened around eight times, and each time said magic item was a slave collar. I don't know who this particular tribal chief was, but his nefarious plans to overthrow my Divine, Just and Righteous rule would not go unpunished! |
Re: The most dreadful (random) event?
In one of the Mega games, where I took over Aezeal's Shinuyama, my first conflict was with a rather weak helheim... when I got to his cap, it was besieged by the Ancient Presence :)
he had luck 3 as well, heh sucked, since it didn't bring me any income once i took it. In a blitz recently i tried a heavy Van bless... took death and misfortune. My capital has 11k population by turn 4 or 5 ;p |
Re: The most dreadful (random) event?
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Re: The most dreadful (random) event?
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Re: The most dreadful (random) event?
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
Most events are not restricted by luck/misfortune. The ancient precense is no more connected with misfortune uncommon than other bad rare events. Bad events do happen in lucky lands, just more rarely. It is as I said only Growth and Magic that restricts this event. So if you want to avoid the ancient precense you should avoid a magic growth scale altogether. "Having waited for hundreds of years, Skögu was finally approached by his former lover. Filled with rage and lust and hunger, he slew her, ate her and mourned her by killing ten percent of the population." |
Re: The most dreadful (random) event?
It would be fun if you had a Lernean Hydra hero that, once you were reduced to the last head, it started growing extra heads (like in the Hercules legend). So you'd go from 9 to 1, and then from 1 to 9 :)
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