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-   -   The most dreadful (random) event? (http://forum.shrapnelgames.com/showthread.php?t=40373)

konming August 27th, 2008 11:00 AM

Re: The most dreadful (random) event?
 
Hydra has 6 hit points for each of its lesser heads, and the greater head has 40. That's 8*6=48+40=88 HP. What's more important, no matter how much damage you do, you can only kill one head per attack. So they laugh off soul slay, or single attack SCs.

lch August 27th, 2008 11:01 AM

Re: The most dreadful (random) event?
 
Quote:

Originally Posted by Foodstamp (Post 634312)
I dread the event that gives me 453470 militia ;). It cripples your economy and can be a pain to dispose of them all.

+1

Especially when they appear in some backwater province of yours, and you need to start doing to micro to scuttle them away to the front line over half a year, where they're basically disposable cannon fodder, anyway. That sucks away at you income all the time. It has improved a bit with the recent nation-specific militia events, though.

It's nasty having if a vampire lord decides to take over your capital in the very early game. Another unfortunate thing is when something "gives" you a new magic site like "Deep Cavern" or what it was called or Silver/Gold mines, but overwrites a far better magic site - I think that it can do that, yes?

konming August 27th, 2008 11:21 AM

Re: The most dreadful (random) event?
 
Yeah, I remember in one game, a guy's capital was attacked by a bunch of knights on turn 1. He lost all his starting army (they were on patrol) + PD. He cannot recruit, has no army to fight and cannot really do much research. That's tragic.

Endoperez August 27th, 2008 01:36 PM

Re: The most dreadful (random) event?
 
Quote:

Originally Posted by chrispedersen (Post 634563)
Whereas, from memomory in Dom 2, they had what.. 60 hp?

Overall, I still prefer Dom 2 I think. Liked themes.


Actually, Oracle has just 10 hp in DomII. They weren't changed.

Archonsod August 27th, 2008 01:55 PM

Re: The most dreadful (random) event?
 
"A tribal chief has donated some gold and a magic item to the awakening god."

In this particular game this happened around eight times, and each time said magic item was a slave collar. I don't know who this particular tribal chief was, but his nefarious plans to overthrow my Divine, Just and Righteous rule would not go unpunished!

archaeolept August 27th, 2008 02:41 PM

Re: The most dreadful (random) event?
 
In one of the Mega games, where I took over Aezeal's Shinuyama, my first conflict was with a rather weak helheim... when I got to his cap, it was besieged by the Ancient Presence :)

he had luck 3 as well, heh

sucked, since it didn't bring me any income once i took it.

In a blitz recently i tried a heavy Van bless... took death and misfortune. My capital has 11k population by turn 4 or 5 ;p

Edi August 27th, 2008 03:47 PM

Re: The most dreadful (random) event?
 
Quote:

Originally Posted by lch (Post 634567)
Quote:

Originally Posted by Foodstamp (Post 634312)
I dread the event that gives me 453470 militia ;). It cripples your economy and can be a pain to dispose of them all.

+1

Especially when they appear in some backwater province of yours, and you need to start doing to micro to scuttle them away to the front line over half a year, where they're basically disposable cannon fodder, anyway. That sucks away at you income all the time. It has improved a bit with the recent nation-specific militia events, though.

It's nasty having if a vampire lord decides to take over your capital in the very early game. Another unfortunate thing is when something "gives" you a new magic site like "Deep Cavern" or what it was called or Silver/Gold mines, but overwrites a far better magic site - I think that it can do that, yes?

Shouldn't be able to overwrite magic sites. Those events can only happen in provinces that do not have the full four sites already.

Ironhawk August 27th, 2008 03:53 PM

Re: The most dreadful (random) event?
 
Quote:

Originally Posted by chrispedersen (Post 634560)
I really think that some events should not occur in the first 3 turns. Sure, I realize that people take bad luck - but... you go to a lot of effort to setup a game - and then someone drops due to getting truly horrendous random events in the first turn.

There are just 5-6 events that shouldn't happen in the first year.

No, I strongly disagree. If you take misfortune, you have to do it with the understanding that you are rolling the dice with your entire nation. Preventing the really bad events in the first year would make taking Misfortune practically a no-brainer since it extremely rapidly becomes less of a problem as your empire expands.

Kristoffer O August 27th, 2008 04:10 PM

Re: The most dreadful (random) event?
 
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.

Most events are not restricted by luck/misfortune. The ancient precense is no more connected with misfortune uncommon than other bad rare events. Bad events do happen in lucky lands, just more rarely. It is as I said only Growth and Magic that restricts this event. So if you want to avoid the ancient precense you should avoid a magic growth scale altogether.


"Having waited for hundreds of years, Skögu was finally approached by his former
lover. Filled with rage and lust and hunger, he slew her, ate her and mourned her by
killing ten percent of the population."

HoneyBadger August 27th, 2008 04:22 PM

Re: The most dreadful (random) event?
 
It would be fun if you had a Lernean Hydra hero that, once you were reduced to the last head, it started growing extra heads (like in the Hercules legend). So you'd go from 9 to 1, and then from 1 to 9 :)


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