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-   -   Tip: Eternal Knights & Gift of Reason (http://forum.shrapnelgames.com/showthread.php?t=40612)

thejeff September 25th, 2008 10:00 AM

Re: Eternal Knights & Gift of Reason
 
Tarrasques, Iron Dragons and Hydras lack slots, making them less useful as commanders. Not useless, but not as good as their stats suggest.

I think Sombre nailed it. It's not that there are much better things to GoR, but there are enough better things to summon that don't need GoR at all.

Of course, later on GoR is for Wished units and Tartarians.

SlipperyJim September 25th, 2008 10:06 AM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by thejeff (Post 640412)
Tarrasques, Iron Dragons and Hydras lack slots, making them less useful as commanders. Not useless, but not as good as their stats suggest.

Bah! Tarrasques don't need no stinkin' magical trinkets! Give 'em an Amulet of Antimagic, and they're good to go! :D

Quote:

Originally Posted by thejeff (Post 640412)
I think Sombre nailed it. It's not that there are much better things to GoR, but there are enough better things to summon that don't need GoR at all.

Of course, later on GoR is for Wished units and Tartarians.

I agree. GoR is a very niche spell. It's a part of a couple of high-end strategies, but I mostly use it for playing around with fun toys. My GoRed Tarrasque was only one example.

Hey, how about a GoRed Ancestor Vessel from LA TC? That might be kinda cool. Certainly more stylish than leading your army with yet another Khan....

jimkehn September 25th, 2008 10:14 AM

Re: Eternal Knights & Gift of Reason
 
I like GoR'ing Tarrasques.

Just cuz it's fun.

thejeff September 25th, 2008 10:21 AM

Re: Eternal Knights & Gift of Reason
 
Not denying GoR random neat creatures. I've done it too.
But if we're talking actual utility, then there aren't a lot of options.

And I see the Eternal Knights as falling on the "playing around with fun toys" end of the spectrum, rather than the useful tool end.

Peter Ebbesen September 25th, 2008 10:53 AM

Re: Eternal Knights & Gift of Reason
 
Random thought: How many head item slots does a GoRred LA Pythium sacred Hydra have?

...I have not checked and the answer is probably (the boring) "one" (for the great head), but the idea of having a commander kitted out primarily with helmets is fun. :)

Kristoffer O September 25th, 2008 11:00 AM

Re: Eternal Knights & Gift of Reason
 
Hopefully I will one day make three headed Daityas for Lanka (replacing demon lords for the apes).

HoneyBadger September 25th, 2008 11:26 AM

Re: Eternal Knights & Gift of Reason
 
I'm kind of fond of the notion that atleast some monsters/beasts/animals might get an 'Armour' slot-to represent both barding, and the ability of magical armour to conform to the body of it's wearer.

Calahan September 25th, 2008 11:53 AM

Re: Eternal Knights & Gift of Reason
 
Quote:

Originally Posted by Peter Ebbesen (Post 640422)
Random thought: How many head item slots does a GoRred LA Pythium sacred Hydra have?

...I have not checked and the answer is probably (the boring) "one" (for the great head), but the idea of having a commander kitted out primarily with helmets is fun. :)

Well if it's the same spell as EA Suaromatia's national summon "Daughter of Typhon", then the answer to the number of head slots is the very surprising zero!! just 2 misc slots. Can't help but feel that the GoR caster is getting slighty robbed on this one, unless it's got something to do with forgable helms only being able to fit certain head sizes/types. But then when I think of some of the other units you can slap a helmet on, I think again! :)

Sombre September 25th, 2008 12:33 PM

Re: Eternal Knights & Gift of Reason
 
The difference is wyrms like hats and hydras don't. End of story.

JaghataiKhan September 25th, 2008 12:51 PM

Re: Eternal Knights & Gift of Reason
 
Awww a hydra fitted with horned helmets, chi boots, two floating tridents would just be the best idea! :(


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