.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Blink (http://forum.shrapnelgames.com/showthread.php?t=40733)

Aezeal October 3rd, 2008 04:06 PM

Re: Blink
 
you could probably make an attack for 50 AoE, MR negates, 0 damage and blink as 2nd effect damage.. if it exists as damage type.. .. maybe AoE 3-5 would be better though.. would be a somewhat balance spell for astral 2, no direct damage but still damagerous for some troops.. might convince some pplz to use it instead of the alternative on that level of astral

Zeldor October 3rd, 2008 04:43 PM

Re: Blink
 
The only real thing you could try is blinking communion with phoenix pyre and some shields [astral,fire] and some way to get fatigue down from kills. But that would stop after 5 turns :( [I wonder if you'd get whole communion blinking if you put sandals on master]

Gandalf Parker October 31st, 2008 12:04 PM

Re: Blink
 
I would like to see a Blink be non-fatiguing altho I can understand why fatigue on such a spell would be thematic. But blink, AoE, blink, AoE would be fun to watch. Or possibly using Blink, Charm, Blink, Charm to make charm actually more useful on the battlefield.

I also wouldnt mind seeing Scatter re-implemented. It would be fun to come up with tactical use of it. Seeing the AI use it against me might be interesting also. Possibly just not make it so huge an area of effect.

Maybe add it as a national spell to someone. Too many national spells seem to be Summons. But I can see why doing summons as nationals is easier to come up with thematically. And what nation would Scatter fit? The only only I can think of is maybe Arcos which I always thought of as the leading magic research nation and would likely come up with "new" magics not based on historical summons.

chrispedersen October 31st, 2008 03:16 PM

Re: Blink
 
Quote:

Originally Posted by Illuminated One (Post 642312)
What is this spell good for?

I always see my communion slaves cast this spell when I go to easy on them. They end up next to the enemy archers and get killed.

Are there any non-suicidial uses for this spell?


Hmm. I wonder if Phoenix Pyre works as part of a communion....
That sounds like a lot of fun actually. Use the communion to keep the mage exploding for as long as possible....

Also, I wonder if a high regen, low prot trampler would work....
It would generally work if blink was done at the END of a turn, or at the beginning of the opponents turn - instead of at the start of yours.

Zeldor October 31st, 2008 03:25 PM

Re: Blink
 
Yep, Phoenix Pyre works in communion, but fatigue is a huge problem here [you get a lot of fatigue for casting and resurrecting, and you don't resurrect with 100+ fatigue].

Fun would be to add Blink for some sacred unit - they would Blink if blessed :)

Gandalf Parker October 31st, 2008 03:43 PM

Re: Blink
 
Thats an interesting thought.
What if Blink could be added as a bless. Not added to the bless unit but added to the god. A particular god modded to grant their blessed followers the ability to blink. In fact, it might be real interesting if Johan added a mod command to grant gods special bless abilities. I can think of many that might be fun.

Tifone October 31st, 2008 04:09 PM

Re: Blink
 
Hey, nice idea Gandalf! :)

Probably overwhelming balancing issues but the idea is very, very funny.

Edratman October 31st, 2008 04:53 PM

Re: Blink
 
I think that is a brilliant idea Gandalf! :up:

If nothing else, it would be a fantastic "Fun Factor" multiplier.

Gandalf Parker October 31st, 2008 07:46 PM

Re: Blink
 
Well balance does not have to be strongly considered in whether or not to provide a mod command. All of the mod commands have the capability to throw things way out of balance. Some will use it responsibly, and others (like me) would use it wildly. :)

Kuritza November 2nd, 2008 04:57 AM

Re: Blink
 
Cast power of the spheres with your communion master, or light of the northern star with some mage outside the communion on turn 1. Or both.


All times are GMT -4. The time now is 06:01 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.