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-   -   Questions that have nothing to do with MP games I have joined (http://forum.shrapnelgames.com/showthread.php?t=41241)

lch December 23rd, 2008 10:39 AM

Re: Questions that have nothing to do with MP games I have joined
 
Quote:

Originally Posted by vfb (Post 661713)
Also I only tested water mages. It's possible that there are non-water mages that also grant water breathing.

No, I've checked it against my data, and your list is exhaustive.

rabelais December 27th, 2008 12:48 AM

Re: Questions that have nothing to do with MP games I have joined
 
I'm looking at pretender choices for ea ermor, why would someone choose anything other than a sphinx for an immobile? it has more magic more hp more armor and the same dom... does it have a secret weakness, seems a nobrainer, if going immobile.

what gives, qm is WAY smarter than that.

vfb December 27th, 2008 01:14 AM

Re: Questions that have nothing to do with MP games I have joined
 
A Sphinx is totally immobile. Fountains and Monoliths can teleport around late in the game and Master Enslave. A Sphinx also has just one misc slot. And in CBM, other immobiles get gem income.

rabelais December 27th, 2008 01:23 AM

Re: Questions that have nothing to do with MP games I have joined
 
Ah HA! so teleport doesn't work, ... does gateway or the other movement spells? what about sacred statue?


Thanks,

Rabe

vfb December 27th, 2008 03:49 AM

Re: Questions that have nothing to do with MP games I have joined
 
A Sphinx is totally immobile. AFAIK, other immobile units can only teleport. No cloud trapeze, no gateway, no faery trod, no stygian paths.

MaxWilson December 27th, 2008 05:09 AM

Re: Questions that have nothing to do with MP games I have joined
 
A recent report from the forums indicated that Stygian Paths does in fact work for a Sphinx (KO thought the mental image of a huge Sphinx sneaking through the underworld was pretty funny), so I expect it probably does work for the other immobiles too.

-Max

vfb December 27th, 2008 05:21 AM

Re: Questions that have nothing to do with MP games I have joined
 
That's cool! I just tested it and it worked fine. Of course, if you make a S9D9 Sphinx (only need D5 actually) then halfway through your MP game the next patch could be released, and your ability to stroll the Stygian Paths might disappear :shock: :)

Once the Sphinx gets to another province, Returning works fine to return him home.

rabelais January 9th, 2009 05:31 AM

Re: Questions that have nothing to do with MP games I have joined
 
Why would a provinces resources suddenly go to exactly zero?

pop is fine, no sloth, just went from 56 to zero in one turn, unlikely any spell cast as it is early in the game. Very odd. Very


nvm, figured it out, got a castle built. stupid placement, but it seemed like a good idea at the time.

rabelais January 15th, 2009 05:10 AM

Re: Questions that have nothing to do with MP games I have joined
 
what determines how many demons a particular leader can "carry". I looked in the manual, but can't find anything definitive.


I know blood magic helps, does death magic?

does BEING a demon help?

other than path boosters are there items that help demonic leadership? (some fraction of generic magic/undead leadership?)


Thanks for any replies,

Rabe the really no longer that impressed with his woodsmen.:hurt:

JimMorrison January 15th, 2009 05:12 AM

Re: Questions that have nothing to do with MP games I have joined
 
Demons require Undead leadership, that's all. :happy:


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