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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   ... could be caused by cheating (http://forum.shrapnelgames.com/showthread.php?t=41414)

capnq December 5th, 2008 09:40 AM

Re: ... could be caused by cheating
 
Quote:

Originally Posted by Dectilon (Post 657394)
I've gotten that message in a SP game :D

So have I; mine was from hiring away a merc who wasn't finished building a fort, as was described above.

lch December 15th, 2008 02:40 PM

Re: ... could be caused by cheating
 
There is one thing that still triggers this message, removing units from the build queue in a fort that is being sieged.

Gandalf Parker December 16th, 2008 12:27 PM

Re: ... could be caused by cheating
 
Something for everyone to keep in mind in your MP games.
Johan has a very interesting policy. He doesnt decide and punish such things. He announces them to the other players and the host letting them decide. Was it a cheat? Was in on purpose? What should be done about it?

lch December 16th, 2008 01:14 PM

Re: ... could be caused by cheating
 
I'd assume that is because the amount of false positives is still very high.

Gandalf Parker December 16th, 2008 01:26 PM

Re: ... could be caused by cheating
 
My thought also. But we can all be appreciative of Johan in that regard. Ive known many programmers who would go ahead and judge/jury/executioner on questionable positives. Johan just brings it to our attention and lets us decide.

Soyweiser December 16th, 2008 03:10 PM

Re: ... could be caused by cheating
 
Quote:

Originally Posted by Gandalf Parker (Post 660480)
My thought also. But we can all be appreciative of Johan in that regard. Ive known many programmers who would go ahead and judge/jury/executioner on questionable positives. Johan just brings it to our attention and lets us decide.

Yep, I agree on this one. Automatic kick/ban is easier than actually talking to people ;). And it takes a lot less time.


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